/**************************************************************************\

*                                                                          *

*                           No One Lives Forever 2:                        *

*                           A Spy in H.A.R.M.'s Way                        *

*                                                                          *

*                       A Single-Player FAQ/Walkthrough                    *

*                                                                          *

*                             By: Halon50 (Tex Gotanda)                    *

*                          Email: [email protected]                      *

*                        Version: 1.3                                      *

*                    Last Update: 8/18/05                                  *

*                                                                          *

\**************************************************************************/





.--------------------------------------------------------------------------.

| I - Table of Contents                                                    |

.--------------------------------------------------------------------------.



I.	Table of Contents

II.	Copyright Notice

III.	Revision History

IV.	Introduction

V.	Gameplay

V.1       General Questions

V.2       Characters

V.3       Weapons

V.4       Skills

VI.	Walkthrough

VII.	Websites List

VIII.	Credits





.--------------------------------------------------------------------------.

| II - Copyright notice                                                    |

.--------------------------------------------------------------------------.



This document is copyright 2005 by Tetsuji Gotanda, a.k.a. Halon50.  

Distribution of this guide for profit is prohibited.  If you wish to post 

this document on your website, include it in your magazine, or otherwise 

redistribute my writing in part or in whole, obtain permission by sending 

your request to the email address above.  Permission to use this document 

does NOT include permission to add your own writing, or modify this document 

in any way (adding diagrams or pictures is the sole exception to this).  I 

am no longer accepting additional entries to the websites list.



** Cheat Code Central does NOT have permission to host this text.  If you 

see this FAQ on this website, please avoid it in the future, as David 

Allison from CheatCC has done this to dozens of other authors, taking their 

FAQs without permission, inserting his website URL into the FAQ, modifying 

their Copyright statements, and then posting them on his site.  Please get 

your FAQs from one of the sites listed in the "Websites List" instead!





.--------------------------------------------------------------------------.

| III - Revision History                                                   |

.--------------------------------------------------------------------------.

08/18/05: [1.3]

          Patch version 1.3 information added (it's been a long time!)

          Fixed missing location of STM in "Devil" Items List

          Modified or removed many broken URLs



01/07/03: [1.25]

          Fixed section headers to match Table of Contents

          Added more user tips!  Thanks!



11/29/02: [1.2]

          Patch version 1.2 information added

          Added some tips from player emails (Thanks guys!)



11/16/02: [1.1]

          Minor corrections throughout

          Available skill point total is now maximized at 48900



11/07/02: [1.0] (Full release)

          Walkthrough complete





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.--------------------------------------------------------------------------.

| IV - Introduction                                                        |

.--------------------------------------------------------------------------.



Welcome to my second FAQ/Walkthrough.  I got impatient while waiting for 

someone to post a FAQ on GameFAQs for this game, and wound up writing this 

relatively comprehensive FAQ for a fine FPS.  This document will hopefully 

help stem the flood of requests for help on the NOLF 2 GameFAQs message 

board at:

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=532478



For those unfamiliar with NOLF or its genre, No One Lives Forever was a 

First-Person Shooter (FPS) game released at the end of 2000 in time for the 

holidays.  Sporting fancy human-like body movements in its cinematic 

sequences, realistic AI routines for enemies, and a thoroughly enjoyable 

story and plotline, it was pretty much inevitable that Monolith would once 

again team up with Fox Interactive to create this sequel, No One Lives 

Forever 2: A Spy in H.A.R.M.'s Way.



NOLF and its sequel are set in the post-World War II era of the 1960's, when 

the Cold War was running full blast, fear of Communism was widespread, and 

Spy-related entertainment a la Ian Fleming (author of James Bond), The Saint 

(TV and book series), and Get Smart (classic TV series) were all the rage.



The star of NOLF and NOLF 2 is Cate Archer, the perky super spy from 

Scotland with smoldering looks and a killer body.  To get an idea of how she 

looks, wait at the main menu for a few seconds, and she'll stroll in.  Cate 

works for UNITY, the spy organization for the post-World War II allies based 

somewhere in the United Kingdom.  UNITY's current nemesis is the underworld 

organization H.A.R.M.  If you're familiar with the spy spoof TV series Get 

Smart, NOLF is a loosely-based spoof of that (making it a meta-spoof?).



Since NOLF is a modern-day spoof of a 60's-era spy genre, don't get too 

concerned with its many anachronisms and quirks.  For instance, the word 

"Ninja" was officially coined in the mid 1970's (source: Webster's 

Collegiate Dictionary, 10ed), even though the Japanese term for these 

assassins dates back to the 14th century.  There were almost certainly no 

female ninja in those times, and they definitely don't exist today.  Still, 

we see modern-day ninja stories in both literature and film, with the exotic 

mystique of a female ninja portrayed quite well in anime like Yotoden 

(released as "Wrath of the Ninja" in the US).



A good overview of the history of Shinobi-no-mono is here:

http://tinyurl.com/cud6d

http://tinyurl.com/8yx8p



Other oddities appear, including the use of a 5-star general (of which there 

were only five total, plus four 5-star admirals, all from World War II) as a 

trigger-happy anti-Soviet numbskull, a black man in American intelligence 

(in the 60's!), and, of course, a bodacious female spy operative.  But hey, 

it's all in good fun, and since it's a modern-day game, it's only fair to 

make it Politically Correct as well, right?  ^_^





The Official NOLF 2 website is at:

http://nolf2.sierra.com/



The Official VUG NOLF 2 forums are at:

< http://forums.vugames.com/forum.jspa?forumID=129 >



The Official NOLF 2 FAQ is at:

< URL removed.  VUG has completely wiped out all this wonderful info. >

< Update 1.3: It is mirrored at the following URL >

http://www.unityhq.net/forums//forums/index.php?showtopic=1134





If you have a question on gameplay that isn't covered here, or have some 

other information or suggestion that would fit this FAQ, please email me at 

the address above, or post on the GameFAQs board mentioned at the beginning 

of this section.  If you email me, please include the title of this game in 

the "Subject:" header, or I will most likely discard the mail along with the 

dozens of junk mail I receive every day.



The latest, greatest version of this FAQ can _ALWAYS_ be found at GameFAQs:

http://www.gamefaqs.com/computer/doswin/game/532478.html





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| V.1 - Gameplay questions                                                 |

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            ______________

-----------< General tips >-------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Save your game in a new save slot at the beginning of every chapter.  This 

will relieve you from a lot of grief if you ever get stuck, or a bug forces 

you to reload the chapter from the beginning.



Try to carry bodies out of sight when possible.  This helps keep guards from 

chancing upon them and raising an alarm.  If you do leave a body in plain 

sight, stay out of view (or use your Hiding skill), and enemies will first 

be confused, then will go ahead and dissolve the body for you.  You can use 

this time to pick off additional enemies as they come to the body!



Always search bodies when it's safe to do so.  You'll often find notes, 

weapons, and health/armor items, especially if you train up your Search 

skill.  Searching bodies will also often recover certain types of ammo, such 

as crossbow bolts.



If you quick-search a body (briefly right-click it), you'll be able to skim 

the ammo and weapons from it quickly.  You can then move the body out of 

sight and search it more thoroughly at your leisure.



Headshots do the greatest amount of damage to enemies.  You can improve your 

chances of getting headshots by training your Marksmanship skill category.



To help prevent you from being seen while inside buildings or enclosed 

areas, look around for light switches and exposed light bulbs.  Turning off 

the lights or unscrewing a bulb will create a dark area in which you can 

hide.



Try to pick up as many extra items as you can by exploring every level as 

thoroughly as possible.  Certain items such as Spy Training Manuals and the 

completion of optional objectives will give you hundreds of bonus skill 

points good toward improving your skill levels.



Be sure to read the tips on the bottom of the loading screens.  They often 

suggest what to do for the upcoming stage, and provide useful hints on how 

to use your weapons and equipment to their full extent.



Your compass may occasionally have red marks on its display.  A red "X" 

marks an intermediary objective you need to reach or return to later.  A red 

"i" marks the location of a major objective or task.  Red dots indicate 

locations of people you have shot with tracking beacons.



Vending machines will often have coins on the ground in front of them.  The 

coins are very difficult to see, so you may have to crouch to get a better 

look.



Some enemies will have a Key Ring on their bodies.  This will let you open 

nearby locked doors without having to use your lock pick.



To skip the opening movies after clicking "Play" on the startup menu, you 

can rapidly click the left and right mouse buttons a few times when the 

screen starts to fade from black to orange.  Done properly, the main menu 

should appear within a second or two.



            ______________

-----------< How to cheat >-------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

I don't condone cheating.  NOLF 2 is a very well-balanced single-player game 

at Normal difficulty, and cheating disrupts this balance.  If you really 

must cheat, or if you need codes due to a bug or other situation, I suggest 

looking at the GameFAQs codes site:

http://www.gamefaqs.com/computer/doswin/code/532478.html



< Thanks to Daniel D. for helping me clarify this section >



            ___________________

-----------< Patch information >--------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

The current patch version is v1.3.  The patch mainly adds Multiplayer Team 

Deathmatch support to the game, and fixes several other multiplayer-related 

issues.



Note that after applying the v1.3 patch, you will need to load your profile 

at the main menu to recover your previously saved games.



You can view what version of the game is running by reading the "readme.txt" 

file in the NOLF 2 base directory, or looking in the lower-right corner of 

the game's startup screen (the one with the menu and the crosshairs).



Patch v1.2 added a Multiplayer Deathmatch mode to the game, and resolved a 

fairly rare entity bug for the single-player game that made keypads, locks, 

and other objects to appear in the wrong places.



The v1.1 patch addressed a common sound issue, where installed codecs other 

than what the game uses can cause a wide variety of issues within the game.





The current patch is available from sites like the following:

http://sierra.com/file_list.do?gamePlatformId=164

http://www.fileshack.com/browse.x?cat=770



The Multiplayer Deathmatch map packs are available from:

http://www.fileshack.com/file.x?fid=1707

http://www.fileshack.com/file.x?fid=2423



            ______________

-----------< Known issues >-------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Until any further patches are released, the following are known issues with 

the game, and how to address them if possible:



1) User still experiences sound problems after installing Patch v1.1 or 1.2.

   - See following URL for more possible fixes:

     http://tinyurl.com/djvud



2) Game will not load - "Graphics card does not support hardware TnL".

   - You will need a graphics card with hardware T&L (Transformation and

     Lighting) to play NOLF 2.  There is a way to emulate HW T&L, but it

     requires a card with at least 32MB of memory.



3) Machines with an ATI Radeon 8500 series video card may hang in Chapter 8.

   - Try installing a patch available from the following URL:

     http://www.ati.com/support/infobase/4094.html

   - ATI has recently released new Catalyst drivers as of January 10, 2003.

     Pick up these drivers from:

     http://mirror.ati.com/support/driver.html



4) A crash to desktop while attempting to save a game may cause all saved

   games to become corrupt, forcing you to start the game over.

   - < Razor_23 writes: > I possibly have some insight into the corrupted

     saves. In the %Game Directory%\Save\%Profile%\SinglePlayer directory,

     there's a file called Save1001.ini. It keeps track of your saves. If

     something happens to this file...

   - This may be the cause of the problem.  If you're worried about losing

     your saved games, I would suggest backing up the entire save profile

     directory once you reach Chapter 7 or 8, just so if your saved games

     get corrupted, you won't have to start completely over again.  It would

     be nice if the developers would implement an auto-backup function for

     the file or files in question.



5) The intro movies are very "laggy" and pause every few seconds for the

   video to catch up.

   - This is apparently due to the "precaching" feature in the game's video

     options.  Turning precaching off will make the movies run smoothly, but

     then your gameplay may become slow and choppy.  The movies are nice and

     smooth on my dual-CPU system though.  ^_^



6) Enemies in "search" mode (aware of your presence and looking for you) may

   cause the game to become choppy and unresponsive.



7) NOLF 2 leaves behind several files in your Windows TEMP directory.  It's

   a minor annoyance, but the game should still properly clean up after

   itself once you quit the game.

   - NOLF 2 uses an older version of SafeDisc (or SecureRom), which

     apparently leaves behind several temporary files after execution.

     Newer versions only leave one file.



8) Hitting your "Last weapon" key twice in rapid succession may cause an

   improper ammo count to appear.  The correct amount of ammo is still

   there, but you will need to fire your weapon and then reload in order to

   get the ammo displayed properly again.



9) Unsearched corpses on the ground have an annoying tendency to block your

   shots at range, even if you aim for your target's head.  You can turn

   this to your advantage though, and use unsearched corpses as cover

   points.



10) A rare bug may cause scripted entities to disappear from the map - for

    example, the electronic gate keypads or the coffeepot in Chapter 5.

    - Your best bet is to reload from the beginning of the chapter, or from

      a saved game just before the chapter start.

    << Update 1.2 >>

    - Patch version 1.2 should remedy this bug.



11) A texture bug, possibly related to the above bug, will make the walls in

    Chapter 12 appear completely black.  This causes the keypad to the exit

    in the last stage of Chapter 12 to be completely invisible.

    - See the walkthrough section for a workaround; this issue will

      hopefully be addressed in the next patch.



12) Talking to an NPC while it is moving will cause its speech dialogue to

    emit from that location, and not from the NPC as it moves.



Please refer to the readme.txt file in the NOLF 2 installation directory, 

and the Official NOLF 2 FAQ for additional problems and resolutions.  The 

URL for the FAQ is:

http://tinyurl.com/djvud





.--------------------------------------------------------------------------.

| V.2 - Characters                                                         |

.--------------------------------------------------------------------------.



            _______________

-----------< The Good Guys >------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Name:          Cate Archer

Organization:  UNITY

Position:      Field Operative, UNITY Special Operations Division

History:       Introduced as the former cutpurse/thief protégé of Bruno

               Lawrie in the first NOLF, Cate is now a full-fledged Super

               Spy in UNITY's field division.  This time around, Cate

               (through you) must stop the Director of H.A.R.M. from

               unleashing a new wave of catastrophes.



Name:          Bruno Lawrie

Organization:  UNITY

Position:      Senior Field Operative, UNITY Special Operations Division

History:       Originally the mentor of fledgling UNITY agent Cate Archer in

               the first NOLF, Bruno has now been elevated to the position

               of Temporary Director while Mr. Jones is on vacation in the

               tropics.



Name:          Santa

Organization:  UNITY

Position:      Director of Gadgetry, UNITY Toymaker Division

History:       The Master of Gadgetry, Santa now solely makes his appearance

               in NOLF 2 via the Mark VII Mechanized Mynah Birds in several

               levels.  He provides Cate with several useful tips and

               techniques in the beginning, as well as many gadgets and

               items throughout the rest of the game.



Name:          Dr. Otto Schenker

Organization:  UNITY

Position:      The Doctor

History:       Liberated from H.A.R.M.'s North American facility in the

               first NOLF, Dr. Schenker now the acting resident physician

               for UNITY, never mind that he is actually a specialist in

               Microbiology, with a secondary concentration in Astrophysics.



Name:          Isaac Barnes

Organization:  ???

Position:      American liaison to UNITY

History:       As the representative of UNITY's American spy agency

               counterpart, Mr. Barnes, along with General Hawkins, have

               come to assist UNITY and Cate Archer with uncovering the

               details of Project: Omega.  Perhaps they will avert global

               thermonuclear war along the way. 



Name:          General Morgan Hawkins

Organization:  United States Military Armed Forces (all branches?)

Position:      Five-star General

History:       Since the position of five-star general was only granted

               during World War II, we can only assume General Hawkins is a

               veteran of that war.  Short, stocky, and _very_ trigger-

               happy, the General is just itching to blow up some Russkies!



Name:          Magnus Armstrong

Organization:  Free Agent (formerly of H.A.R.M.)

Position:      Free Agent

History:       After suffering a thorough beat-down at the fists of Cate

               Archer in the first NOLF, Magnus now has a long-standing

               respect for her.  While his intelligence isn't exactly top-

               notch, he has a set of oddly high morals to match his beefy

               brawn.



Name:          Kamal

Organization:  H.A.R.M.

Position:      Double-agent for Magnus Armstrong

History:       Kamal is suffering from disillusionment with H.A.R.M., and is

               Armstrong's contact in their headquarters in India.  Kamal

               helps Cate retrieve information about his organization.



            ______________

-----------< The Bad Guys >-------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Name:          The Director

Organization:  H.A.R.M.

Position:      The Director

History:       Suffering from terminal Mother disease, The Director is a

               highly insecure little chap.  His pastimes include managing

               H.A.R.M., hanging up on Mother, and attempting to get better

               acting jobs (see walkthrough, Chapter 14).



Name:          Dmitrij Volkov

Organization:  H.A.R.M.

Position:      Director of Executive Action

History:       After a mysterious "skiing accident" (see first NOLF) that

               leaves him bound to a motorized wheelchair, Volkov now seeks

               the death of Cate with a vengeance.



Name:          Isako

Organization:  H.A.R.M.

Position:      Leader of the Katakuri ninja clan

History:       After a rather contrived scheme to get Isako under The

               Director's thumb, Isako owes The Director a blood debt,

               forcing her to remain in his servitude until he releases her.

               Isako and her band of ninja are the first enemies Cate must

               face, as well as among the last.  Why does she wear those

               leather leggings?



Name:          Pierre

Organization:  La Troupe de Pantomine

Position:      Mime King

History:       Armed with a French accent, the strange ability to "glide"

               along the ground, and backed by a legion of mime cronies,

               Pierre has become gainfully employed by The Director to track

               down and assassinate Cate Archer.



Name:          Anoop Banerjee

Organization:  H.A.R.M.

Position:      Chief of Security, H.A.R.M. Indian Headquarters

History:       Anoop hasn't had much luck with job placement within

               H.A.R.M., and is stuck managing security in their

               headquarters in India.





.--------------------------------------------------------------------------.

| V.3 - Weapons                                                            |

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            ________________

-----------< Group 1, Melee >-----------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Weapon:      Katana

Range:       Close

Damage:      Average

Description: The katana is a sword that is quick to strike, but does

             relatively poor damage to enemies.  It doesn't need reloading

             though.  You'll find these on ninja guards, and in Isako's den.



Weapon:      Tulwar

Range:       Close

Damage:      Average

Description: The Tulwar is a curved scimitar which you'll find on the

             streets of Calcutta.  It has a comparable range and power as

             the katana.



Weapon:      Mascara Stun Gun

Range:       Close

Damage:      Instant knockout

Description: The stun gun is useful for knocking out enemies with minimal

             noise.  Note that enemies will wake up after a few minutes.



Weapon:      Holster

Description: Use this weapon option to put your carried weapon out of sight.

             Since civilians don't react adversely unless you fire a weapon

             near them, this option has little use.



            __________________

-----------< Group 2, Stealth >---------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Weapon:      Vindicator Sportsman's Crossbow

Range:       Mid to Long

Damage:      Very High

Ammo types:  Bolt, Fire Bolt, Poison Bolt, Explosive Bolt

Accessories: Crossbow scope

Description: The crossbow is a highly effective silent weapon that uses

             ammunition which is often retrievable from dead bodies.  A

             single hit from the crossbow to the head or body will most

             likely result in a kill.  



Weapon:      Shuriken

Range:       Mid

Damage:      Average

Description: Also known as ninja stars, this silent weapon can be both a

             lethal weapon and a useful distraction for guards by throwing

             them at nearby walls.  These are found on ninja guards.



Weapon:      Bear Trap

Range:       Set and Forget

Damage:      Low

Description: Useful as enemy detection devices, these traps will snap shut

             onto anyone who treads near them, causing a small amount of

             damage and holding them in place for several seconds.  You will

             find these spread throughout Siberia, and are very effective

             when set in front of an enemy spawn point.



Weapon:      Banana

Range:       Close/Set and Forget

Damage:      Instant knockout

Description: One of the more amusing "weapons" in the game, the banana

             offers you the ability to quickly "slip" your way past an

             enemy that has you boxed in.  >_<



            __________________

-----------< Group 3, Pistols >---------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Weapon:      McAllister .32 Automatic Handgun

Range:       Mid

Damage:      Average

Ammo types:  .32 FMJ, .32 Cyanide

Accessories: Handgun silencer

Description: This is a standard pistol that is an effective stealth weapon

             when silenced, for missions where a crossbow is not available.



Weapon:      CT-180 Utility Launcher

Range:       Mid to Long

Damage:      Varies

Ammo types:  Tracking Beacon, Tranquilizer Dart, Camera Disabler, Glue Bomb,

             Electric Charge, Anti-Super Soldier Serum (ASSS)

Accessories: Utility launcher scope

Description: The Utility Launcher is useful for several situations.

             Tracking beacons will cause your target to appear on your radar

             map for the rest of the level, making them useful for tracking

             targets you cannot kill, like policemen.  Tranq darts will

             instantly knock out a target that is unaware of your presence.

             Camera disablers, like their moniker, will disable a camera in

             one hit without raising the alarm.  Glue bombs will freeze your

             target in place, letting you slip past without harm.  Electric

             charges will destroy robots and temporarily disable human

             targets.  ASSS darts will destroy Super Soldiers if they are

             disabled (deactivated and smoking) first.



            ________________________

-----------< Group 4, Heavy Weapons >---------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Weapon:      AK-47 Assault Rifle

Range:       Mid to Long

Damage:      High

Ammo types:  7.62x39 FMJ, 7.62x39 Phosphorous

Description: A common Soviet-issue rifle, the AK-47 is highly accurate, and

             uses a readily available ammo type while in Siberia.



Weapon:      M1921-A1 Submachine gun

Range:       Mid to Long

Damage:      Average

Ammo types:  .45 FMJ

Description: Better known as the Thompson or Tommy gun, the M1921-A1 is the

             weapon of choice for Pierre's gangster mime thugs.



Weapon:      Silenced Gordon 9mm Submachine gun

Range:       Mid to Long

Damage:      Average

Ammo types:  9mm FMJ

Description: This SMG is fitted with an integral silencer which is,

             unfortunately, not available as a separate attachment.



Weapon:      Gordon 9mm Submachine gun

Range:       Mid to Long

Damage:      Average

Ammo types:  9mm FMJ

Description: A side-loading SMG, the Gordon 9mm is a standard issue gun for

             H.A.R.M. lackeys.



Weapon:      Bacalov Instigator Combat shotgun

Range:       Short to Mid

Damage:      High to Very High

Ammo types:  12-gauge Buckshot, 12-gauge Explosive

Description: The pump-action shotgun is highly lethal up close, and is

             especially effective when loaded with explosive slugs.



Weapon:      RFA Series-4 Bolt-action Rifle

Range:       Mid to Long

Damage:      Very High

Ammo types:  .308 FMJ

Description: This is your standard sniper rifle.  While the manual says a

             separate silencer attachment is available, I have only found

             sniper rifles with a silencer pre-attached instead of

             separately.



            _____________________

-----------< Group 5, Explosives >------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Weapon:      Micromissile Launcher

Range:       Mid to Long

Damage:      High, Splash

Ammo types:  Micromissile

Description: The fold-out missile launcher releases high-explosive rocket-

             powered grenades at your targets.  Just be sure not to shoot

             something too close, or you will get damaged as well!



Weapon:      Hand Grenade

Range:       Mid

Damage:      High, Splash

Description: These pineapple bombs can be put to good use on groups of

             enemies, or to deter pursuers.  The impact of the explosives

             can make nearby light fixtures briefly malfunction.



Weapon:      Special Grenade

Range:       Mid

Damage:      Varies, Splash

Ammo types:  Acid Gas, Stun Gas, Sleeping Gas, Laughing Gas

Description: The splash radius on these grenades is very wide, and can be

             used to good effect on groups of enemies.  Acid gas sets

             targets on fire for a brief time.  Stun and Laughing gas causes

             targets to stand helpless.  Sleeping gas puts targets to sleep.



Weapon:      Angry Kitty Proximity Device

Range:       Set and Forget

Damage:      Very High, Splash

Description: The Angry Kitty works as a proximity mine, exploding when an

             enemy ventures within its detection radius.  Since it is an

             explosive, its detonation can attract unwanted attention from

             nearby enemies.



Weapon:      Explosives

Range:       None

Damage:      Special

Description: These are used to accomplish specific objectives throughout the

             game.  They can only be planted at special points where you see

             transparent red icons of explosives.



            __________________

-----------< Group 6, Gadgets >---------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Gadget:      Coin

Range:       Short to Mid

Description: When you have no shuriken to distract guards, you can use these

             instead.  It is difficult to aim and arc these coins properly,

             but like Santa says, nothing sounds quite as distinctive as the

             clink of change on pavement.



Gadget:      Lipstick Spy Camera

Range:       Short

Description: No spy game would be complete without a miniaturized spy

             camera!



Gadget:      Compact Code Breaker

Range:       Close

Description: Any note or lock marked with "Decode" must be decoded with the

             code breaker.  You do not need to equip this item prior using

             it; just hold down your use key (right mouse button), and you

             will automatically switch to the code breaker, decode your

             target, then switch back to your last weapon when finished.



Gadget:      Hairspray Welder

Range:       Close

Damage:      Very low

Description: The welder is useful for burning through locks and door hinges,

             but can also be used to kill sleeping or unconscious enemies

             without wasting ammo for a different weapon.  Ya sicko!  >_<



Gadget:      Nail Clipper Lock Pick

Range:       Close

Description: Many locked doors and visible padlocks can be unlocked using

             this gadget.  You do not need to equip this item prior to

             picking a lock (see Code Breaker, above).



Gadget:      Eavesdropping Bug

Range:       Set and Forget

Description: Bugs are used to record and playback telephone conversations.

             Cate will only receive these to complete special objectives for

             a select few missions.



Gadget:      Body Remover Perfume

Range:       Close

Description: If you should ever need to completely disintegrate a body, and

             do not wish to alarm enemies (enemies will dissolve bodies they

             come across if they cannot see you), you can use this item.



Gadget:      Keychain Light

Range:       Short

Description: This will light up an area in a small radius around you.  Do

             note that the nimbus of light which surrounds you while this

             device is in use makes you quite the lovely target.  Check out

             the animation when Cate puts the light away!  Also, if you wait

             long enough, the light will go out, and Cate will shake it

             around a bit.





.--------------------------------------------------------------------------.

| V.4 - Skills                                                            |

.--------------------------------------------------------------------------.



NOLF 2 includes a nice skill system that lets you train general categories 

to improve Cate's skills.  While it's not as complex as the system 

introduced in Deus Ex, you can train up skill sets to fit your specific 

playing style.  Enjoy going Rambo and blasting your way through floods of 

enemies?  Concentrate on Weapons and Marksmanship.  Prefer to go stealthy?  

Concentrate on Stealth and Carry.  Want to do both?  Train up Marksmanship 

and Stealth.



< Claude writes: >

"About the skills, I am replaying the game in Superspy difficulty and I 

would strongly recommend [to] the player trying that to invest points in 

Combat skills (Marksmanship and Weapons) and Defense skills (Stamina and 

Armor)."



You start off at Novice level in every skill, with a 100% rating in each 

sub-category.  Training to Amateur (level 2) requires 1000 skill points, 

Skilled (level 3) requires 2000, Expert (level 4) 3000, and Master (level 5) 

4000, for a total of 10000 points to train to Master in any specific 

category.  Since there is a sum total of about 50000 skill points available 

in the game, you won't be able to attain Master in all 8 skill categories, 

so train according to your play style!



Following are descriptions of skill categories, what improvements in each 

will accomplish, and the complete listing of skill level bonuses.  Skill 

bonuses are measured as a percentage; while some are direct multipliers 

(e.g. a 200% health bonus means you will have twice as much health as your 

original level), others are inverse multipliers (e.g. a 200% speed bonus for 

Search means your search time is half as long as your original time).



Categories:

            _________

-----------< Stealth >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This describes your overall stealthiness levels.  I recommend training this 

at least to level 3 or 4 to minimize detection as you run around, and 

improve your ability to hide in shadows.



  Sneaking - Affects how much noise you make as you run.

  Hiding   - How quickly you can hide in shadows (the eye icon).

  Evasion  - Affects your ability to escape from pursuers.



            _________

-----------< Stamina >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This affects your health and ability to heal.  In general, I recommend 

training your Armor skill before this skill, as armor has better damage 

absorption capacity.  You will still need a good level in Stamina to handle 

damage that ignores armor though, like poison and fire.



  Health     - How much health you have, indicated by the red bar in the

               lower-left of your HUD.

  Endurance  - Reduces the effects of damage on your movement.

  Resistance - Reduces the effect of continual damage from fire and poison.

  First Aid  - Affects how much health is gained when using health items.

  Toughness  - Your overall damage resistance.



< From Hopbounce >

Armor comes first, but in general, stamina should follow one level or so 

behind it, I've found.  (That, and how do you survive with level one stamina 

if you get hit with phosphorous ammo in superspy difficulty?)



            ______________

-----------< Marksmanship >-------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This describes how accurately you can aim and fire weapons.  In my opinion, 

this is the best overall skill category, and should be trained first.  I 

highly recommend training this skill up to level 5 before mastering any 

other skill.



  Accuracy   - Your aiming precision.  A high accuracy makes headshots easy!

  Steadiness - Describes how much your view will waver while using a scope.

  Correction - How quickly you fix your aim (the crosshairs' blurry state)

               after moving, firing, or being hit.



            __________

-----------< Carrying >-----------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻ

This affects how much ammunition you can stock, and how quickly you can move 

while carrying a body.  While this is one of the less-useful skills, I still 

recommend training this to level 2 or 3 just for extra ammo capacity, and 

the ability to quickly move corpses out of the way.



  Ammo Capacity - The maximum amount of ammunition you can carry.

  Carrying      - How quickly you can move while carrying a body.



            _______

-----------< Armor >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

This is a highly useful skill, affecting how much armor you can wear as well 

as improving the amount your gauge fills when you pick up armor items.  This 

is more useful than the Stamina skill IMO, as hits are absorbed far better 

by armor, rather than your body (health).



  Armor  - How much armor you can wear, indicated by the blue bar in the

           lower-left of your HUD.

  Repair - Affects how much armor is gained when picking up armor items.



            _________

-----------< Weapons >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This skill affects how much damage you can do, and reduces the time to 

reload or swap weapons.  Train this to at least level 4 for the later 

chapters of the game.



  Proficiency - The amount of damage you do with your weapons.

  Efficiency  - The length of time you take to reload or swap weapons.



< From Kirijini >

I've found the speed for reload at high levels is crucial in a large fight.



            _________

-----------< Gadgets >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

While many people snub this skill as being the least useful of all the 

categories, I found it wise to have a level 3 (skilled) proficiency just to 

decrease the time it takes for critical operations, such as picking locks.  

You can forego training this skill so long as you disable all enemies in the 

area prior to engaging a gadget.



  Proficiency - Reduces the length of time it takes to apply a gadget.

  Efficiency  - Reduces the length of time it takes to prepare a gadget.





            ________

-----------< Search >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The Search skill helps you both decrease the length of time it takes to 

search bodies and items, and improves your chances of finding random items 

on corpses (ammo, armor, and health).  While you can get by without training 

this skill at all (see Gadgets, above), I found it useful to train this to 

level 3 (skilled) just for the improved chance of finding items on bodies.



  Speed        - Affects how quickly you search bodies and items.

  Thoroughness - Improves your chance of finding useful items from searches.





Skills table:

============================================================================

Category        | Novice    | Amateur   | Skilled   | Expert    | Master

                | (Default) | (+1000)   | (+2000)   | (+3000)   | (+4000)

----------------+-----------+-----------+-----------+-----------+-----------

Stealth         |           |           |           |           |

  Sneaking      |   100%    |   125%    |   167%    |   400%    |   1000%

  Hiding        |   100%    |   125%    |   167%    |   400%    |   1000%

  Evasion       |   100%    |   118%    |   143%    |   182%    |    250%

----------------+-----------+-----------+-----------+-----------+-----------

Stamina         |           |           |           |           |

  Health        |   100%    |   140%    |   170%    |   220%    |    300%

  Endurance     |   100%    |   118%    |   143%    |   182%    |    250%

  Resistance    |   100%    |   118%    |   143%    |   182%    |    250%

  First Aid     |   100%    |   125%    |   175%    |   275%    |    400%

  Toughness     |   100%    |   114%    |   133%    |   160%    |    200%

----------------+-----------+-----------+-----------+-----------+-----------

Marksmanship    |           |           |           |           |

  Accuracy      |   100%    |   125%    |   167%    |   400%    |   1000%

  Steadiness    |   100%    |   125%    |   167%    |   400%    |   1000%

  Correction    |   100%    |   200%    |   350%    |   700%    |   1000%

----------------+-----------+-----------+-----------+-----------+-----------

Carrying        |           |           |           |           |

  Ammo Capacity |   100%    |   125%    |   175%    |   275%    |    400%

  Carrying      |   100%    |   125%    |   167%    |   400%    |   1000%

----------------+-----------+-----------+-----------+-----------+-----------

Armor           |           |           |           |           |

  Armor         |   100%    |   130%    |   170%    |   230%    |    300%

  Repair        |   100%    |   130%    |   170%    |   230%    |    300%

----------------+-----------+-----------+-----------+-----------+-----------

Weapons         |           |           |           |           |

  Proficiency   |   100%    |   125%    |   150%    |   175%    |    200%

  Efficiency    |   100%    |   120%    |   140%    |   170%    |    200%

----------------+-----------+-----------+-----------+-----------+-----------

Gadgets         |           |           |           |           |

  Proficiency   |   100%    |   125%    |   175%    |   275%    |    400%

  Efficiency    |   100%    |   120%    |   140%    |   170%    |    200%

----------------+-----------+-----------+-----------+-----------+-----------

Search          |           |           |           |           |

  Speed         |   100%    |   125%    |   175%    |   275%    |    400%

  Thoroughness  |   100%    |   125%    |   167%    |   400%    |   1000%

============================================================================





Rankings:

========================================

Rank name            Skill points needed

========================================

Novice               0

Trainee              25000

Agent                30000

Spy                  35000

Operative            40000

Masterspy            45000

Super Spy            50000 (Not attainable without cheats)





/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/





.--------------------------------------------------------------------------.

| VI - Walkthrough                                                         |

.--------------------------------------------------------------------------.



            ______________

-----------< Introduction >-------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

I have split up each playable level into sub-sections that help describe 

what's going on, include tips for accomplishing objectives, and show a line-

by-line list of available items.  Please note that some items such as notes, 

health and armor, and ammo boxes WILL BE RANDOM.  You may or may not get the 

exact same items from these locations, and thus your skill point total may 

be slightly different than the totals I report.  I will try my best to be as 

accurate as possible, but there are well over 1000 skill points retrievable 

from random notes and events that I will probably be unable to verify.



Items that I manage to verify are randomly positioned around the maps are 

marked with an arrow (">>").  If an item is marked with an arrow and has no 

skill point bonus following it, I probably found this item somewhere other 

than where I found it the first time through.





.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                         Walkthrough - Chapter 1                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|             Chapter 1: Cate Archer Must Die!          |

|                        The director                   |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is a cinematic scene (cutscene).  You are introduced to several main 

characters in this sequence, namely The Director of H.A.R.M., his Evil 

Mother, and Isako.



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Check out the choreographed movements of the characters; realistic body 

movements (as seen in the first NOLF) are now coupled with independent eye 

vectors _and_ a highly improved facial expression routine.  Except for a 

seemingly low incidence of blinking, and a slightly plastic look to their 

faces, these characters move, talk, and act like real human beings!



What's with the leather leggings on Isako and her band?





.=======================================================.

|             Chapter 1: Cate Archer Must Die!          |

|                        Call it a hunch                |

.=======================================================.



7:01 pm, Inatokimura



            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This level is a straight shot pretty much, designed to teach you how the 

game system works, and letting you get accustomed to the controls.  Just 

walk straight through, taking out any ninja guards you encounter with the 

crossbow.  Pay attention to the tips Santa gives you as you proceed.  There 

is a single ninja alarm towards the end of the level in town; if you or a 

ninja hits the alarm, 2 additional guards will appear.



< From the loading screen >

UNITY has sent Cate Archer to Japan to investigate a rumored international 

crime convention expected to take place in the pastoral village of 

Inotakimura.  Her objective is to photograph the meeting's participants 

without arousing their suspicion.



Her first task will be to locate agent Isamu Hatori, who will provide 

further information on her assignment.  He's waiting somewhere in the 

village.



Total skill points available: 960



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Rendezvous with Hatori-san

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You won't find Hatori-san until the next stage.





  Recover six pages of the UNITY field manual (optional)              300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The pages are located as follows:



    1) 2nd pole on left beneath roof near the car where you start

    2) On tree before bridge near waterfall

    3) Center of bridge on left railing

    4) On wall by first hiding place in village

    5) On pillar by vending machines

    6) On wall to the right of the level exit



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Starting area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On hood of car near Yamata-san

Briefcase on ground                                                    20 SP

    Between car and railing

Note on pole (2 pages, page 1 of UNITY field manual)                   40 SP

    2nd pole on left beneath roof

< Santa > (Mynah bird, 3 conversation options)                         60 SP

    On railing past roof



Bridge area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on tree (Page 2 of UNITY field manual)                            20 SP

    On tree before bridge

< Package >                                                   3 coins, 20 SP

    On road in front of bridge

Note on bridge (Page 3 of UNITY field manual)                          20 SP

    Center of bridge on left railing



Village gate

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Santa >                                                              20 SP

    On bluff before gate

Note on ninja guard                                                    20 SP

    On body of guard (kill or stun her first)

Note on outer gate                                                     20 SP

    On pole to right of gate

** Infiltrating village **                                            100 SP

    Enter village for the first time



Village area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                          3 bolts, 3 poison bolts

    Behind first building on left side

< Santa >                                                              40 SP

    On wall near wind chimes

Note on wall (Page 4 of UNITY field manual)                            20 SP

    On left side of road at first hiding place

    before corner

< Santa >                                                              20 SP

    On wall near corner in town

Note on pillar (Page 5 of UNITY field manual)                          20 SP

    Next to vending machines

< Armor >                                                   Heavy body armor

    Left of vending machines

< Health >                                                          Bandages

    By bicycle near locked gate at end of road

Note on wall (Page 6 of UNITY field manual)                            20 SP

    On wall to right of level exit

** Recover all six pages of UNITY field manual **                     300 SP

============================================================================

                           Total skill points available this level:   960 SP

                                                  Cumulative total:   960 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Shooting Santa (the bird) with crossbow bolts or ninja stars, or hitting it 

with a katana, results in a series of interesting responses (4 total).



Listen to the ninja guard conversation for a rather ... unique approach to 

dating.  By the way, the same voice actress for Cate Archer (Jen Taylor) 

also does the voices for Isako and some of the ninja guards.  In case some 

of the ninja guards sound eerily familiar, Jen Taylor also did the voices of 

Princess Peach Toadstool and Toad in some recent Mario/Luigi games.



Does the license plate on the car (OG 29030) mean anything?

<< Update 0.45 >>

AMD makes a 29030 RISC processor, but I don't think it's related.



In the demo, there were lightning-like flashes in the sky behind some hills 

if you turned away from the bridge near the waterfall.  They are not in the 

retail game.  Did these mean anything?



The reflective quality of the water is really nice, although the distortions 

aren't applied quite right.  The wave effects of the reflections make it 

look like a small pool of water or a fountain, rather than a constant stream 

of water flowing downstream.





.=======================================================.

|             Chapter 1: Cate Archer Must Die!          |

|                        I have bad news                |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This level is circular in design.  There may be a bug where the note in the 

entrance alley cannot be decoded after you decode some of the other notes on 

the stage.



Note that there are two sets of vending machines.  The single vending 

machine is near Hatori-san's shop (the building with the sign of a crane 

hanging outside), while there is a set of two vending machines in the 

northwest corner of town.



Total skill points available:   1860

Total accumulated skill points: 2820



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Rendezvous with Hatori-san                                          400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You'll need to decode 4 notes that are posted around this part of town

  (see the first note to the left of where you start).  First, find the

  decoder near one of the vending machine locations described above.  You

  can then decode the notes at the following locations:



    1) On south wall next to red sign near where you entered

    2) On west wall near round paper lantern before red postbox on north

       side of town

    3) On door north of geisha sign near red paper lantern by the single

       vending machine

    4) Next to recessed door in side alley south of Hatori-san's shop



  Now follow the instructions in these notes (hit the 'i' key to go through

  them again) to meet Hatori-san.





  Discover the new location for the meeting                           400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Once you meet with Hatori-san, you'll receive this new objective, and

  some new ninja guards will appear around town.  There are two ways to

  obtain this objective; I suggest doing both for the skill points and

  practice.



    1) Go around east (the long way) to the east side of the ninja dojo, hop

       into the trench, and crawl under the dojo itself.  You should

       overhear a conversation that will fulfill this objective.

    2) Kill all the ninja guards around the dojo, then decode the note

       posted on the pillar just outside the dojo.





  Report back to Hatori-san

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Now return to Hatori-san to end the chapter.





  Recover all four pages of the UNITY field manual (optional)         300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The four pages are located as follows:



    1) On door to left/south past red postbox on north side of town

    2) On back of tree to north of trench near ninja dojo

    3) On door in alcove in back (south) of ninja dojo

    4) In covered porch just south of single vending machine (there is a

       single exposed light bulb overhead)





  Deliver briefcase to Hatori-san (optional)                          300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The briefcase appears in a random location on the level.  Following are

  some of the locations where I have found the briefcase:



    1) By door to house north of trench near ninja dojo

    2) In dark alley north of the southeastern corner of town where you find

       a wind chime and an ammo box

    3) Near trash bags in corner of side alley south of Hatori-san's shop



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Starting alley/East village

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on wall                                                           20 SP

    Left/east wall as you enter level

Note on ninja guard                                                    20 SP

    On second body near your entry point

Note on wall (need decoder)                                            20 SP

    On left/south wall in entry alley near red sign

< Ammo box >                                         4 bolts, 4 poison bolts

    In brick-walled southeast corner of town near

    wind chime

<< Briefcase >>                                                        20 SP

    See objectives section above



North village

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on wall (need decoder)                                            20 SP

    On west wall before red postbox near yellow paper lantern

< Ammo box >                                                    3 fire bolts

    Next to red postbox on north side of town

Note on door (Page 1 of UNITY field manual)                            20 SP

    To south, past red postbox

>> < Package >                                                  Code breaker

    Next to vending machines



Ninja dojo/West village

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on tree (Page 2 of UNITY field manual)                            20 SP

    Behind tree to north of trench

< Item >                                                       1 Angry kitty

    Beneath ninja dojo; crouch in trench and crawl under dojo

< Accessory >                                                 Crossbow scope

    Inside bureau in ninja dojo

< Armor >                                                   Heavy body armor

    In back of dojo

Note in dojo                                                           20 SP

Note on door (Page 3 of UNITY field manual)                            20 SP

    In alcove around back/south side of ninja dojo



South village/Hatori-san's shop

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on door (need decoder)                                            20 SP

    Next to geisha sign near single vending machine

>> < Package >                                                  Code breaker

    Next to single vending machine

Note by door (Page 4 of UNITY field manual)                            20 SP

    In covered porch south of single vending machine

** Recovering four pages of the UNITY field manual **                 300 SP

Note by door (need decoder)                                            20 SP

    In alcove in side alley accessible through covered porch

< Item >                                                              1 coin

    On ground by trash bag near crane sign



** Contacting Hatori-san **                                           400 SP

    Open and close the mailboxes according to the decoded notes

** Delivering the briefcase to Hatori-san **                          300 SP



< Health >                                                     First aid kit

    In Hatori-san's shop

Spy Training Manual                                                   200 SP

    On counter in Hatori-san's shop

< Armor >                                                   Light body armor

    In corner of Hatori-san's shop



Return to ninja dojo

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

** Discovering the new location for meeting **                        400 SP

Note by chimes (need decoder)                                          20 SP

    Outside of ninja dojo after talking to Hatori-san

============================================================================

                           Total skill points available this level:  1860 SP

                                                  Cumulative total:  2820 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ



Not really an "extra," but you can shoot guards in the ninja dojo through 

the cracks in the floorboards if you're crouching beneath them, and they 

can't see or shoot you back.



Is there a reason why there's such a large empty backroom in Hatori-san's 

shop?



What do the Kanji symbols on the signs mean?







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                         Walkthrough - Chapter 2                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|             Chapter 2: Goodbye, Spy                   |

|                        The spy is here!               |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Your weapons and ammunition from the previous chapter are carried over into 

this chapter.



This level is pretty much another straight shot.  Since the main gate to the 

house is barred from the inside, there are two other ways to enter the 

estate grounds, detailed below.  Your main objective is to snap a picture of 

the meeting inside the main house, although this is technically optional.



Note that the map from Hatori-san, while drawn accurately, has the 

directions marked incorrectly.  "North" on his map is actually "West" on 

your compass, so adjust your bearings accordingly.



< From the loading screen >

The meeting is scheduled to take place at the estate of an enigmatic figure 

known only as The Director.  Cate will have to infiltrate the estate 

grounds, locate the main house, and find the window Hatori-san indicated on 

the map.  This vantage should allow her to take the photographs she needs 

without exposing herself to unnecessary risk.



Once she's obtained the photos, she must return to the bridge where Yamata-

san is waiting.  A UNITY intercept team is standing by to evacuate her to 

Tokyo when the mission is complete.



Total skill points available:   3060

Total accumulated skill points: 5880



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Infiltrate the estate grounds                                       400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  There are two ways into the estate.



    1) Go west down the side alley directly north of the barred main gate.

       In the large dead-end courtyard with two trees, there is an open

       window.  Jump up onto the windowsill, then crouch and crawl into the

       storage room.

    2) Go through the closed gate on the north side of town and follow the

       path to the northern gate to the estate.





  Photograph the meeting                                              800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Parameters:

    Don't let any alarms be sounded in the yard around the main house.

    Don't make any suspicious noise near the window!



  Head around to the northwest corner of the main house, hop up onto the

  ledge, and use your Lipstick Spy Camera.  Make sure you're walking (hit

  "Caps Lock") and do not fire any weapons near this window, or The Director

  will become alarmed, and you will miss out on 800 skill points!



  After taking the photo, an alarm will sound and several ninja guards will

  appear all around the map.





  Return to Yamata-san at the bridge                                  600 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Whether or not you managed to take the photograph, now you must return to

  the level entrance.  The fastest way back is to unlock the main gate, then

  head north to the alley where you entered.  You will miss out on several

  items this way however, so I suggest taking the long way back instead.

  Once you reach your starting point, right-click the gate to end the level.





  Erase three dead drop chalk marks (optional)                        400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The three chalk arrows are located as follows:



    1) Directly northwest from entrance across the street beneath an exposed

       light bulb

    2) South side of town across from barred main gate to estate

    3) Northwest side of town to northeast of estate's side entrance





  Recover 4 pages of Isako's letter (optional)                        300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Reading these letters will give you a little personal background on Isako,

  as well as reveal why she is working for The Director.  The letters are in

  searchable stacks of paper at the following locations:



    1) Beneath table in house on west side of estate entrance

    2) By bed in house with ornate trim on roof in estate

    3) In bureau in 2-story house in estate

    4) In bureau in house south (next to) second ninja alarm in estate



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Starting alley

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Map: Estate                                                            20 SP

    From Hatori-san at start of level

Note on wall                                                           20 SP

< Package >                        Utility launcher, 5 tracking darts, 20 SP

    On ground

Note on wall                                                           20 SP

< Chalk mark > (Dead drop mark #1)

    Directly northwest across from alley beneath

    exposed light bulb

>>Letter in postbox

    Sticking out of slot of red postbox next to vending machine



Southeast village/Estate main gate

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Chalk mark > (Dead drop mark #2)

    Across from barred main gate to estate

< Package >                                                    1 Angry kitty

    Behind wooden partition near wind chime

< Health >                                                     First aid kit

    Inside storage shed in side alley leading west

    to the north of barred gate to estate



North village

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Letter under door

    Sticking out from under door to house on north

    side of town

< Package >                                       10 bolts, 5 tracking darts

    In corner south of stone walkway with zori

    next to door

>>Letter in postbox                                                    20 SP

    Sticking out of slot of red postbox

< Chalk mark > (Dead drop mark #3)

    West of red postbox to northeast of the

    estate's side entrance

** Erasing enemy dead drop marks **                                   400 SP



Estate grounds entrance

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

** Infiltrating the estate grounds **                                 400 SP

    Enter estate for the first time

>>Letter by entry

    On shelf inside house on west side

< Item >                                                Sleeping gas grenade

    Top shelf inside house

< Intel > (Page 1 of Isako's letter)                                   20 SP

    Beneath west side of table

>>Letter in bureau                                                     20 SP

    In second room of house



Estate grounds/House with ornate trim on roof

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                          Bandages

    Top shelf in house

>>Letter by entry                                                      20 SP

    On shelf inside entry

>>Letter on table

    On top of table

< Intel > (Page 2 of Isako's letter)                                   20 SP

    Next to bed

>> < Armor >                                                Heavy body armor

    Inside closet next to bed



Estate grounds/2-story house

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Letter by entry                                                      20 SP

    On shelf inside entry

< Intel > (Page 3 of Isako's letter)                                   20 SP

    In bureau

>> < Armor >                                                Heavy body armor

    Inside closet next to bed

< Health >                                                          Bandages

    On shelf in back of dark raised storage building



Estate grounds/Area near ninja alarm

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Armor >                                                Heavy body armor

    Just inside house south of ninja alarm

< Package >                                     3 poison bolts, 2 fire bolts

    Lower shelf

< Intel > (Page 4 of Isako's letter)                                   20 SP

    In bureau

** Retrieving information about the leader of the ninja clan **       300 SP

>>Spy Training Manual

    In house south of ninja alarm by flowers

< Package >                                       Silenced SMG, (60) 9mm FMJ

    In storage building north of ninja alarm

< Item >                                                      1 Stun grenade

    In bureau in house east of ninja alarm

>>Spy Training Manual                                                 200 SP

    On bench in house east of ninja alarm



Estate grounds/Main house area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on post                                                           20 SP

    Outside entrance to main house area

Ammo box                                          5 bolts, 2 explosive bolts

    Outside meeting window

** Photographing the meeting **                                       800 SP



Escape back to Yamata-san

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on deck                                                           20 SP

    Outside 2-story house

Note on post                                                           20 SP

    By northern estate entrance

Note by gate                                                           20 SP

    Next to large locked gate in northeast town

Note by exit                                                           20 SP

** Returning to Yamata-san **                                         600 SP

============================================================================

                           Total skill points available this level:  3060 SP

                                                  Cumulative total:  5880 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Listen to the second ninja conversation for a bit of foolery with their 

ability to tell time.  :)



Is there a purpose to the spinning sign at the corner of one of the 

intersections?  What does it say?

< From Zanshin: >

"It took me quite a while (due to various technical issues of trying figure 

out how to take a screen shot and then trying to upload it), but I finally 

figured out what that sign says, but unfortunately, it is nothing 

particularly interesting, and nothing that indicates there is any reason or 

function for that sign. 

First, from the front the diamond shaped sign says "Elephant" on the upper 

left and "moon" on the upper right. Right now, I have forgotten what the 

writing on the bottom of the sign says, and it is rather unclear so it is 

hard for me to read but if I remember correctly, it says "Good for your 

health." 

The red side of the spinning portion says something rather odd.  Actually, 

my friends said it is not Japanese, or not correct Japanese.  The first and 

second letter say something that means "regular" in the sense of using the 

toilet.  Using the second and third letters, it says "toilet", as in the 

device itself. 

The blue side of the spinning portion of the sign seems to be for some kind 

of supplement.  It says "You often hear about it"  "SCOT" "Stamina Garlic"."





.=======================================================.

|             Chapter 2: Goodbye, Spy                   |

|                        The death of Cate Archer       |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is a cutscene.  And yes, it looks like Cate dies!  Oh no!  Now who will 

you play for the rest of the game?!  (Flashback to Raiden from MGS2?)



Once the cinematic ends, the opening credits roll.



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Who is Terrence Sloggins?

<< Update 1.0 >>

Terrence is the skinny H.A.R.M. guard in the Chapter 14 cutscene.  See the 

"Extras" section of that part of the walkthrough for more details.







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                         Walkthrough - Chapter 3                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|             Chapter 3: Project: Omega                 |

|                        The specter of war             |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is a cutscene.  There are a lot of plot points in this movie which I 

won't cover, so I suggest you sit back, enjoy, and watch it all the way 

through.  ;)



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Did Director Jones get a cold, or is a different voice actor playing him in 

this game?



If you have a really good graphics card, and have details set to High, try 

reading some of the certificates in the background of Director Jones' 

office.





.=======================================================.

|             Chapter 3: Project: Omega                 |

|                        Welcome to Siberia             |

.=======================================================.



4:17pm, Siberia, USSR



            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ



I just *love* the snow animation on this level!  At any rate, you start off 

near a dacha (cottage) with a large frozen lake to the south where your 

plane is, and a small military outpost to the north past some hills.  Your 

objectives will change many times through this level, forcing you to talk 

with the finicky pilot on several occasions.  I thought he was rather 

amusing, myself.



Be careful while moving around on the lake's surface near the plane.  

Venture out too far, and the ice will start making crackling sounds.  If you 

like to tempt fate, keep going!



< From the loading screen >

Spy plane photographs show a run-down, understaffed military base, but Mr. 

Barnes warns that this decrepitude is likely a ruse.  Although the Americans 

often greatly overestimate Soviet military capacity, UNITY isn't taking any 

chances.



The first phase of Cate's mission is to facilitate her own escape.  A little 

sabotage should go a long way toward preventing reinforcements from being 

called in.



Santa has enlisted a pilot who is familiar with the region to get Cate in 

and out.  She must protect him at all costs.



Total skill points available:   1240

Total accumulated skill points: 7120



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Radio UNITY mission central for instructions                        300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The pilot forgot his keys, and sure doesn't seem too concerned about it.

  Pick the lock, then explore the dacha to get accustomed to its layout.

  This will be important later!  Make note of the secret room beneath the

  staircase, as well as the side door with the padlock on it.  I recommend

  leaving the padlock alone (you'll see why later).



  Once inside, talk to the pilot, then go out back and fire up the

  generator.  Back in the dacha, talk to the pilot again if you wish.  It

  may be wise to go around the dacha now and turn off all the light

  switches.  Then use the radio in the back room.





  Recover supplies from the shed

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Before you head to the shed, listen for some strange noises around to the

  side of the dacha.  Uh-oh, you've been discovered!  If you left the

  padlock alone, and turned off all the lights, you should be able to sneak

  around and shoot the intruders in the head with your silenced pistol.

  Otherwise, be prepared for a fight inside the kitchen!



  Next, head to the shed out back (north of the dacha), unlock it, and go

  inside.  You'll see an envelope on the desk which contains your mission

  brief, a map, and the keys to the snowmobile.



  When you try to start the snowmobile up, nothing happens!  Chat up the

  pilot again, then head for the military outpost to the north.





  Place three explosives on the underpinnings of the main bridge      500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You will first need to get to the bridge, and to do that, you'll need a

  can of gas for the snowmobile.  A nice big red gas can is available inside

  the military outpost, but first you'll need to eliminate all the guards.

  After you nab the gas, return to the dacha and chat up the pilot if you

  feel like it, then fire up the snowmobile and head back to the outpost.



  Two more guards will have mysteriously appeared in the outpost, so be sure

  to take them out (and move the bodies out of the way if necessary), before

  attempting the next move: ride the snowmobile up the wooden ramp, over the

  small fuel tank, and into the area beyond the outpost's fence!



  On your way to the bridge, Santa gives you a bit of advice.



  Once you reach the bridge, hop off the snowmobile and crawl around the

  underpinnings to plant 3 bombs.  Watch for rotted planks that fall if you

  try to cross them!  On the way out, head left (south) to get back to the

  snowmobile, then continue west to the checkpoint.  Head through the

  checkpoint building to reach the next stage.





  Plant explosives at the base of the radio tower

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You can't complete this objective at this stage.





  Plant explosives at power relay station

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You can't complete this objective at this stage.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

The dacha

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Santa

    On railing to south of dacha

< Item >                                                              1 coin

    On counter next to sink

< Health >                                                          Bandages

    In cupboard above sink

Spy Training Manual                                                   200 SP

    Upstairs next to bed

< Item >                                                         1 bear trap

    Upstairs next to bed

< Ammo box >                                                5 tracking darts

    Outside by generator

** Contacting UNITY **                                                300 SP



The shed

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                             Hairspray welder, 20 SP

    Inside chest

< Package >                          Utility launcher, 10 tranq darts, 20 SP

    On desk

< Envelope >                      Mission brief, map, snowmobile keys, 40 SP

    On desk

< Item >                                                      1 stun grenade

    Bottom-right drawer of desk

< Health >                                                          Bandages

    Top-left drawer of desk



Military outpost/Large fuel tank/Room by generator

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Light body armor

    On shelf across from tank

>>Note on post                                                         20 SP

    On post outside metal fence

>>Note on wall

    On wall next to door

< Intel >

    Right desk drawer

< Item >                                                         1 bear trap

    On shelf by generator



Military outpost/Central building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Radio >

    On desk in center

< Intel >

    Left filing cabinet

< Intel >

    Right filing cabinet

< Intel >

    Right drawer of desk by door



Military outpost/Open storage area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on post

    On post near loading dock

< Ammo box >                                    (9) .32 FMJ, (9) .32 cyanide

    On shelf next to gas can

< Item >                                                             Gas can

    On shelf

** Finding fuel for snowmobile **                                     100 SP

< Health >                                                          Bandages

    On barrels



Bridge area/Checkpoint

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

** Sabotaging the bridge **                                           500 SP



Note on pole                                                           20 SP

    On pole near gate

< Item >                                                              1 coin

    On desktop

< Intel >                                                              20 SP

    Filing cabinet

============================================================================

                           Total skill points available this level:  1240 SP

                                                  Cumulative total:  7120 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Kill the bunny!  Kill the bunny!  Death to all cute furry things!  >8^P

(Yes, I enjoyed shooting cannon at seals in Warcraft as well...)



Turn on the radio inside the Soviet outpost for a nice NOLF reminiscence.  

If you reach the building without killing anyone, you can sometimes catch a 

guard or two bopping to the music!





.=======================================================.

|             Chapter 3: Project: Omega                 |

|                        Causing trouble 1              |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is an intermediary stage which connects several outlying areas.  Refer 

to your map to get your bearings.



Total skill points available:   0000

Total accumulated skill points: 7120



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Plant explosives at the base of the radio tower

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Head towards the radio tower north of the idling truck.  A set of freshly-

  cut trees block you from riding your snowmobile directly there.





  Plant explosives at power relay station

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Getting to this section requires a bit of "creative snowmobile jumping."

  Follow the directions on your map to the first jump, near the center of

  the map.  Continue down the road until you reach a ravine and a very

  unlikely-looking jump.  Go ahead and jump it with the snowmobile, for if

  you try to cross it on foot, you die instantly.  If you continue up the

  road, you will reach the hunting cabin which contains some useful items

  listed in the section marked "Causing trouble 2."



  Head down into the ravine and across the ice to a pile of boulders.

  Beyond the boulders is the power station.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Bridge area/Checkpoint

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Filing cabinet



The idling truck

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                              0 SP (Bug?)

    On top of right-front tire



============================================================================

                           Total skill points available this level:  0000 SP

                                                  Cumulative total:  7120 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

I can't figure out a way to get the skill point bonus from the Spy Training 

Manual to register.  Is this a bug in the game?



Running down bunnies in your snowmobile is a fun way to practice your 

driving skills!  >_<



Check out the reflections in the pools of ice in the ravine and near the 

hunting cabin.  Very nice effects!





.=======================================================.

|             Chapter 3: Project: Omega                 |

|                        The communications tower       |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

You will get several objectives on this map.  The tower looms above you at 

the place Santa indicates, and needs to be taken out.  Unfortunately, 

something else comes up while you're on your way out....



The sniper rifle you can pick up has an integrated silencer, useful for 

stealthily picking off enemies from a distance.



Total skill points available:   1600

Total accumulated skill points: 8720



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Plant explosives at the base of the radio tower                     500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  First, you'll need to pick up the explosives in a cabinet in the large

  warehouse.  Then head up the path to the south and plant the explosives on

  the box at the base of the tower.  On your way to the tower, you will hear

  a radio report of something happening back at the dacha.



  On your way out of the level, the explosives will go off, and you'll need

  to crouch beneath the fallen tower to leave.



  If you have trouble finding explosives or locating where to plant them,

  Freddy Paulsen has put together a website with screenshots:

  http://home.online.no/~fred-pau/nolf2.html





  Plant explosives at power relay station

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You can't complete this objective at this stage.





  Rescue your pilot from his Soviet captors and escort him            500 SP

    out of the facility

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  On your way out of the tower area, Santa informs you that your bumbling

  pilot has managed to get himself captured after all.  Another set of

  guards appear in the gatehouse area, and two guards "interrogate" your

  pilot in the large warehouse.  Now you must get him out of there!



  After eliminating all the guards and talking to the pilot once, he will

  say, "Let me know when it's safe."  One guard will run around the side of

  the first building towards you.  Take him out, then talk to the pilot

  again, and he will move.



  Now the pilot will say, "Tell me when it's safe," and two guards run down

  towards you.  Take them out, talk to the pilot, and he'll move.



  This time he says, "Tell me when," and one last guard heads to you.  After

  he moves this time, no more guards appear, and you can get him to move

  next to the gate.



  Open the gate by pulling the lever inside the gatehouse, and your pilot

  will escape.





  Recover both pages of Soviet Military Readiness Report (optional)   300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Just search around for intel items.  Their locations are:



    1) In filing cabinet in gatehouse

    2) In filing cabinet in northern building by tower



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

First building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    Inside locked trunk

Spy Training Manual                                                   200 SP

    On shelf above SW bed < Thanks to Cliff Chen! >

< Intel >                                                              20 SP

    Left filing cabinet

< Intel >

    Right filing cabinet

< Intel >                                                              20 SP

    Right desk drawer

< Health >                                                          Bandages

    On shelf

< Item >                                                            1 banana

    On desktop



The gatehouse

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Right desk drawer

< Intel > (Page 1 of Soviet Military Readiness Report)                 20 SP

    Right filing cabinet



The warehouse

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                      (9) .32 FMJ, 5 tranq darts

    In corner by 3 stacked boxes

< Item >                                                         1 explosive

    Inside cabinet



The radio tower/Northern building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                 Silenced sniper rifle, (5) .308 FMJ

    On high shelf

< Item >                                                            1 banana

    On desktop

< Intel >                                                              20 SP

    Right desk drawer

< Intel > (Page 2 of Soviet Military Readiness Report)                 20 SP

    Right filing cabinet

** Recovering the Soviet Military Readiness Report **                 300 SP



The radio tower/Southern building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                           1 grenade

    On body of guard

< Ammo box >                                  (9) .32 FMJ, (30) 7.62x39 Phos

    Right side of desk

< Health >                                                          Bandages

    On shelf



** Sabotaging the communications relay tower **                       500 SP

** Rescuing your pilot **                                             500 SP

============================================================================

                           Total skill points available this level:  1600 SP

                                                  Cumulative total:  8720 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

If you get into the first building without being detected, listen to the 

conversation about acquiring supplies.



The chalkboard in the office has "Monolith Productions" and "I (heart) 

Craig" written on it.  "Craig" is Craig Hubbard, Creative Director and Lead 

Game Designer for NOLF 2 at Monolith Productions.  One of the artists is 

apparently having a bit of fun at his expense.  :)



Listen to the "interrogation" of your pilot in the warehouse for some yuks.





.=======================================================.

|             Chapter 3: Project: Omega                 |

|                        The power station              |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

It is very difficult to try to get through this level with any stealth at 

all.  I wound up blasting my way through the power station area until all 

the guards were dead, but of course any humorous conversations between the 

guards were lost.  Your objective is to find some explosives, sabotage the 

power generators, then make it back to the hunting cabin you passed on the 

way in.



Total skill points available:    780

Total accumulated skill points: 9500



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Plant explosives at power relay station                             500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  First, find the explosives in one of the locked chests inside the barracks

  to the east.  An additional three guards will appear from the gatehouse as

  soon as you pick up the explosives.  Take care of them, then head to the

  generator room where you'll find a trapdoor with a padlock.  Pick the

  lock, plant the explosives, and hoof it outside.  Once the generators are

  offline, head back to the hunting cabin.



  If you have trouble finding explosives or locating where to plant them,

  Freddy Paulsen has put together a website with screenshots:

  http://home.online.no/~fred-pau/nolf2.html





  Return to the hunting cabin and wait for dark

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Head back to the main map to complete this objective.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Flatbed truck

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo Box >                (10) 7.62x39 Phos, (9) .32 FMJ, 3 tracking darts

    In back of flatbed truck

< Ammo Box >                                   1 stun grenade, 3 tranq darts

    In back of flatbed truck



Large building/Office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Right filing cabinet

< Intel >

    Left filing cabinet

< Intel >                                                              20 SP

    Desktop

< Intel >                                                              20 SP

    Right desk drawer



Large building/Mess hall

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo Box >                                  (9) .32 FMJ, (30) 7.62x39 Phos

    In corner by shelves

< Intel >                                                              20 SP

    Filing cabinet in corner

>> < Armor >                                                Heavy body armor

    Inside cabinet



Large building/Barracks

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    Beneath SE bed

>> < Item >                                                      1 explosive

    Inside locked chest by NE bed

>> < Item >                                                      1 explosive

    Inside locked chest by SE bed

>> < Item >                                                      1 explosive

    Inside locked chest by SW bed

>> < Armor >                                                Heavy body armor

    Inside cabinet



Generator room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                  1 acid gas grenade

    On shelf by door

< Health >                                                     First aid kit

    On lower shelf



** Sabotaging the power plant **                                      500 SP

============================================================================

                           Total skill points available this level:   780 SP

                                                  Cumulative total:  9500 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

If you're fast enough and head around to the left behind a brick, you'll 

catch a guard in the act of, uh, "calling nature."



If you manage to infiltrate the mess hall (from the barracks) without being 

detected, you will sometimes catch a guard in the bathroom.  You can "knock" 

on the bathroom door for a series of interesting responses.  If you're 

detected near the bathroom, you'll hear him flush, then see him run out the 

door!



The sadist in me enjoyed throwing the acid gas grenade into the gatehouse 

when all three guards were still inside (I delayed them by leaving two 

bodies in there).  I'm a sicko!  ^_^



Shoot the red tank near the truck in the center of the camp for some nice 

fireworks.





.=======================================================.

|             Chapter 3: Project: Omega                 |

|                        Causing trouble 2              |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Now that you've completed your main objectives, head to the hunting cabin in 

the northwest corner of your map and radio UNITY to complete this chapter.  

Please note the hunting cabin is NOT the dacha at the beginning of this 

chapter!



Total skill points available:    120

Total accumulated skill points: 9620



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Return to the hunting cabin and wait for dark

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Head back to the hunting cabin and use the radio to finish the chapter.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Hunting cabin

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

** Locating the hunting cabin **                                      100 SP

< Item >                                                       1 angry kitty

    On desk next to window

Note on table                                                          20 SP

    On table

< Health >                                                     First aid kit

    On table

< Armor >                                                   Heavy body armor

    On bed

< Item >                                          Sniper rifle, (5) .308 FMJ

    On bed

< Item >                                                        2 bear traps

    Inside chest

============================================================================

                           Total skill points available this level:   120 SP

                                                  Cumulative total:  9620 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Those bunnies can sure run fast if they're scared!  >8^P







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                         Walkthrough - Chapter 4                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|             Chapter 4: A Spy in H.A.R.M.'s Way        |

|                        Outer yard                     |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Your weapons and ammunition from chapter 3 carry over into this chapter.



This level is fairly large, and can take a while to clear.  The unfortunate 

aspect of this stage is that enemies will constantly spawn from the Records 

Building through the small metal gate on the north side of the map.  The 

good part is that they always walk the exact same path, so you can predict 

when they will arrive and act accordingly.



The two optional objectives can be completed on your way out of the records 

building (in the next chapter) if you desire, but you get 200 fewer skill 

points for doing them later.



< From the loading screen >

After analyzing the Americans' intelligence data, UNITY is convinced that 

Project: Omega is headquartered in the Main Records Building at the center 

of the compound.  Security will be tight, so it won't be easy for Cate to 

reach the target site, let alone get inside and recover the data she 

requires.



Fortunately, she's going in under the cover of night, which should afford 

some small advantage.



Total skill points available:    1380

Total accumulated skill points: 11000



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Infiltrate the Main Records Building

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  There are two ways into the main compound.  You can crawl into the bunker,

  then weld off the hinges of the locked door inside, or you can go through

  the gatehouse by picking its lock, or waiting for a guard to come out for

  a smoke break.  The guard carries a key ring which will unlock the

  gatehouse door.



  Once inside the compound, you can either complete the optional objectives,

  or skip them altogether (possibly doing them later) and head straight for

  the large building at the north end of the compound.  Whatever you decide,

  beware the enemy spawn point at the old Records Building; a new Soviet

  guard will emerge from the Building approximately every 30 to 60 seconds,

  so plan your movements accordingly.  Note that by setting a bear trap in

  front of the small metal gate from which they emerge, you will hear an

  audible snap (and possibly a scream) from anywhere nearby, alerting you

  that another guard has appeared.





  Place explosive at the outer gate (optional)                        400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  First, you'll need to find an explosive charge.  The closest is located in

  a package inside the barracks east of the main gate.  Once you plant the

  explosive, you can forget about it until you emerge from the Main Records

  Building in the next chapter.



  If you have trouble finding explosives or locating where to plant them,

  Freddy Paulsen has put together a website with screenshots:

  http://home.online.no/~fred-pau/nolf2.html





  Place explosive at the fuel depot in the motor pool (optional)      400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The second explosive bundle is found inside the building by the motor

  pool.  Tote it up the ladder between the two large vertical fuel tanks,

  and plant it on the side of the northern tank.  Like the other explosive

  charge, it will not detonate until the end of the chapter.  Note that if

  you leave this level, then immediately return, the transparent explosives

  icons will disappear.  I suggest either planting them before you enter

  the Old Records Building, or after you accomplish your mission and are on

  your way out.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Bunker

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    On floor in corner

< Item >                                                          2 grenades

    On shelf

< Item >                                                        2 bear traps

    Under shelf



Gatehouse

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                              AK-47, (5) 7.62x39 FMJ

    On desk

< Intel >                                                              20 SP

    Right desk drawer



** Infiltrating the Soviet installation **                            200 SP



Storage shed north of bunker

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                         1 bear trap

    Upper shelf

< Ammo box >                                  (10) .308 FMJ, (5) tranq darts

    Lower shelf



Mess hall

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on board                                                          20 SP

    On corkboard by door



Barracks

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                                  3 body removers

    In chest near bed north of SE bed

< Package >                                               1 explosive, 20 SP

    On bed south of NW bed



** Planting explosive at the south gate **                            400 SP



Lavatory/East building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                          Bandages

    On bench in lavatory

Note on bench                                                          20 SP

    On bench in showers



Building east of motor pool

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Right desk drawer

< Ammo box >                                   (18) .32 FMJ, 3 body removers

    Lower shelf

Spy Training Manual                                                   200 SP

    Inside tipped-over trash can

< Intel >                                                              20 SP

    Filing cabinet



Motor pool building/front room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                         1 explosive

    On shelf

< Intel >                                                              20 SP

    Filing cabinet

< Intel >

    Right desk drawer

< Intel > (Map of compound)                                            20 SP

    Left desk drawer





Motor pool building/back room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                          Bandages

    On shelf

< Armor >                                                   Heavy body armor

    On shelf

< Item >                                                              1 coin

    On desktop

< Intel >                                                              20 SP

    Right desk drawer



Motor pool

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                                    1 angry kitty

    On flatbed of NW truck

** Planting explosive at the fuel depot **                            400 SP



Building south of Records Building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Filing cabinet

< Ammo box >                             (30) 7.62x39 Phos, 5 tracking darts

    Lower shelf

============================================================================

                           Total skill points available this level:  1380 SP

                                                  Cumulative total: 11000 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Listen to one of the guards chat at length about his girlfriend.



If you haven't tried the angry kitty yet, now is a good time to see it in 

action!





.=======================================================.

|             Chapter 4: A Spy in H.A.R.M.'s Way        |

|                        The old records building       |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

There is nothing you can accomplish immediately on this stage, but you will 

return here after picking up some items from the next stage.  There are two 

ways to get up to the second floor.  You can head up the stairs to the east, 

or jump up the boxes inside the cargo elevator, hop on top of the elevator 

cage, then open the maintenance door and climb through.



There are two spawn points for continuous guards.  They will come in from 

the second floor exit to the inner yard and walk down the stairs onto the 

first floor.  Guards will also walk in from the outer yard on the ground 

floor, so keep the outer door closed to get some warning of their arrival.



Take note of the wall safe in the back office on the third floor.  It will 

be an optional objective later on in this chapter.



Total skill points available:    1120

Total accumulated skill points: 12120



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Infiltrate the Main Records Building

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Since this level is set in the old records building, your objective is to

  penetrate further inside the base and get into the new records building.

  Head through the building and onto the inner grounds via the exit on the

  second floor, or the window on the third floor.



  Once you retrieve a bag of sugar from the kitchen outside, return to this

  level and use it on the gas cap on the generator in the basement.  You

  will see the gas cap on the front of the generator in the hole in the

  fence directly next to the note.  Adding sugar to the generator's gas tank

  will disable the electric fence outside, permitting you to open the gates

  and head towards the Main Records Building.





  Recover top secret document from the safe (optional)                300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The safe in the back office on the third floor needs a combination.  When

  you find the combination in the radio room past the electric fence (see

  "Inner Yard," next section), return to this section to open the safe and

  pick up the document inside.  Note that once you get information about

  Project Omega from the Main Records Building, you will NOT be able to come

  back to the Old Records Building, so I recommend you do this objective

  before moving to the Main Records Building!



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Outside

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on wall                                                           20 SP

    Next to outer door



Ground floor/West room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Armor >                                                Heavy body armor

    On top of boxes

>> < Item >                                           AK-47, (5) 7.62x39 FMJ

    On desk



Ground floor/North store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Armor >                                                Heavy body armor

    On shelf



Ground floor/Alarm room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Right desk drawer

< Intel >                                                              20 SP

    Filing cabinet



Ground floor/East room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on desk                                                           20 SP

    On desktop

< Package >                      Utility launcher, 3 camera disablers, 20 SP

    On desktop

< Intel >                                                              20 SP

    Filing cabinet

>> < Item >                                           AK-47, (5) 7.62x39 FMJ

    Leaning on wall in stairwell



Ground floor/Elevator

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Armor >                                                Heavy body armor

    On boxes

Spy Training Manual                                                   200 SP

    Inside maintenance room on second floor



Basement

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                    (18).32 FMJ, (9) .32 Cyanide

    On shelf by barrels

< Ammo box >                                                    (5) .308 FMJ

    On shelf in generator room

< Package >                                                  3 body removers

    On shelf in generator room

Note on fence                                                          20 SP

    Next to generator fuel tank



** Sabotaging the generator **                                        400 SP



Second floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on board

    On corkboard on south wall

< Intel >                                                              20 SP

    Filing cabinet in alarm room

< Intel >

    Right desk drawer in alarm room

< Ammo box >                                                      3 grenades

    On shelf in west store room

>>Note on board

    On corkboard in hallway near stairs up



Third floor/West offices

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                3 tranq darts, (30) 7.62x39 Phos

    On filing cabinet

< Intel >

    On desktop

< Item >                                                  1 acid gas grenade

    On desktop

Note in safe                                                           20 SP

** Recovering documents **                                            300 SP



Third floor/NE office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Filing cabinet	

< Intel >

    Left desk drawer



Third floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Filing cabinet on north wall	

>>Note on board

    On corkboard on west wall by alarm

< Ammo box >                                                2 tracking darts

    On boxes in SE store room

>>Note on board                                                        20 SP

    On corkboard in SE store room

< Health >                                                     First aid kit

    On shelf in south store room

============================================================================

                           Total skill points available this level:  1120 SP

                                                  Cumulative total: 12120 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ	

Listen to the guards talk on your way in.  I never thought of using 

"Patriotic Literature" in that fashion....



Has anyone actually tried the "top secret" recipe?





.=======================================================.

|             Chapter 4: A Spy in H.A.R.M.'s Way        |

|                        Inner yard                     |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Your mission here is twofold: find a way to disable the electric fence 

barring your progress to the new records building, and create a distraction 

to facilitate your inevitable escape from the grounds.  There are three 

cameras on this level: above the second floor entrance, near the small 

northern gate, and above the locked main entrance to the records building.  

Shooting them will automatically raise an alarm, so I recommend using camera 

disablers on them unless you've already raised the alarm.  Sounding the 

alarm will cause three guards to appear.



The two guard towers each have a sniper near the searchlight.  Shooting the 

searchlight will raise an alarm, sometimes even if you shoot the sniper 

before shooting out the light.  Allowing the searchlight to track you will 

also raise the alarm.  Basically I thought it best to go ahead and raise the 

alarm, clear the level of enemies, then dispatch the cameras and 

searchlights, since the guards always appear from the same points.



The level entrance door is a continual spawn point for guards.  I found it 

useful to leave some guard bodies near the doors to delay arriving guards 

long enough for me to run there and kill them.  Note how the music changes 

when a guard discovers a corpse; this is a good indicator for when a new 

guard arrives.



Total skill points available:    1520

Total accumulated skill points: 13640



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Infiltrate the Main Records Building

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Once you disable the electric fence (see previous stage), you will be able

  to open the northern gate and move on.





  Place explosive on propane tank by mess hall                        400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  This is not an optional objective!  It seems that the explosives will be

  used to create your escape route for the next chapter.  You will find the

  explosive charge inside the storage building to the northwest.  Place it

  on the back of the propane tank that is across from the southern guard

  tower to complete this objective.





  Discover the nature of the conspiracy you've uncovered (optional)   300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You will find three stacks of paper around this level.  Search them for

  the identities of three potential double agents.  They are located at:



    1) Middle locker in the showers

    2) Beneath bed in barracks

    3) Inside cabinet in NW store room





  Recover top secret document from the safe (optional)

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Searching the radio room will reveal the combination to the safe back on

  the third floor of the old Records Building.  Head back inside to find the

  "Top Secret" document.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Mess hall

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on refrigerator                                                   20 SP

    In kitchen

<< Bag of sugar >>

    Inside locked glass cabinet

< Item >                                              AK-47, (5) 7.62x39 FMJ

    On dining table



Showers

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                                (30) 7.62x39 FMJ

    Inside rightmost locked locker

< Item >                                                         1 bear trap

    Inside second locker from right

< Intel > (Page 1 of conspiracy)                                       20 SP

    Inside middle locker

>> < Item >                                           AK-47, (5) 7.62x39 FMJ

    Inside middle locker

< Health >                                                     First aid kit

    Inside second locker from left



Barracks

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                                     (18).32 FMJ

    Inside SW chest

>> < Item >                                           AK-47, (5) 7.62x39 FMJ

    On ground by SE bed

< Intel > (Page 2 of conspiracy)                                       20 SP

    Beneath bed north of SE bed

< Item >                                                      1 stun grenade

    Inside chest south of NW bed

< Armor >                                                   Light body armor

    Inside locked chest south of NE bed

< Item >                                                          2 grenades

    Inside locked NE chest



NW storage building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Item >                                           AK-47, (5) 7.62x39 FMJ

    On top of barrels

< Ammo box >                                 3 tranq darts, 3 tracking darts

    On shelf

< Armor >                                                   Heavy body armor

    On shelf

< Intel > (Page 3 of conspiracy)                                       20 SP

    Inside cabinet

** Identifying three potential double agents **                       300 SP

< Item >                                                         1 explosive

    On bottom NW shelf

< Package >                                                  2 body removers

    Near dumpster outside building



** Planting explosives at the propane tank **                         400 SP



** Locating the Main Records Building **                              500 SP



Radio room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On shelf

< Intel >                                                              20 SP

    Filing cabinet	

< Intel > (Safe combo)                                                 20 SP

    Right desk drawer



============================================================================

                           Total skill points available this level:  1520 SP

                                                  Cumulative total: 13640 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The radio operator is a real wuss.  By the way, killing scientists and other 

non-combatants appear to have no effect on your objectives or the mission.  

The only stages where there are innocent civilians is around the India 

levels; do NOT kill the civilians there, or your mission will fail.





.=======================================================.

|             Chapter 4: A Spy in H.A.R.M.'s Way        |

|                        The basement                   |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

The basement of the Main Records Building is a cluttered mess.  Its layout 

is essentially a large counterclockwise curl, with the entrance at the outer 

end, and the stairs inside.  To get past the gates with electronic locks, 

you can either pick up a card key from one of the guards, or use the code 

breaker on the card slot.



Many items are randomly placed around the level.  Two light body armors, the 

computer vacuum tube, and an ammo box will appear inside various cabinets or 

on shelves throughout the area.  If you don't find these items where I have 

listed them, continue to search the shelves and cabinets.



There is a single camera in the hallway outside the SE store room.  Also, be 

sure to pick up the vacuum tube before leaving this stage, as you will need 

it later.



Guards will spawn at the stairs to the first floor.  Fortunately this is a 

tiny level, so they are of little consequence.



Total skill points available:     360

Total accumulated skill points: 14000



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Infiltrate the Main Records Building

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Just head inside the outer door to complete this objective.





  Recover information on Project: Omega

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You can't complete this objective on this stage.  You will, however, need

  a vacuum tube located somewhere on this level.  The tube is located in a

  random cabinet or on shelves around the level, such as:



    1) Inside south cabinet in SW store room

    2) Inside west cabinet in SW store room

    3) Inside cabinet by bathroom in east store room





  Liquidate Nikolai Zhukov (optional)

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You will receive this mission from a file cabinet in the east store room.

  Head upstairs to the Main Records Building and eliminate Zhukov to

  complete this objective.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

<< Vacuum tube >>

    See objectives section above



Kitchen

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                          Bandages

    Upper cabinet above sink

< Package >                             Utility launcher, 2 camera disablers

    Beneath table



>> < Item > (Map of basement)                                          20 SP

    On table next to first gate



SW store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Item > (Map of basement)

    On lower shelf by door on north wall

>> < Armor >                                                Light body armor

    Inside west cabinet

>> < Armor >                                                Light body armor

    Inside south cabinet

< Ammo box >                               3 tracking darts, 2 body removers

    On shelf in side storage room



South store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                               (30) 7.62x39 Phos

    On box

>> < Armor >                                                Light body armor

    On shelf by window



Central room/Alarm room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    Left desk drawer

< Intel >                                                              20 SP

    Left filing cabinet

< Intel >                                                              20 SP

    Right filing cabinet

< Intel >                                                              20 SP

    Filing cabinet

< Intel >

    Right desk drawer



SE store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Right desk drawer

>> < Ammo box >                                             (5) 7.62x39 Phos

    On boxes

>> < Armor >                                                Light body armor

    On lower shelf in east corner



East store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              40 SP

    Filing cabinet	

>> < Ammo box >                                             (5) 7.62x39 Phos

    Inside north cabinet

>> < Armor >                                                Light body armor

    Inside cabinet by bathroom

< Item >                                                         1 bear trap

    On shelf in bathroom



Laundry room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                      1 coin, 1 sleeping gas grenade

    Top of washing machine

>> < Armor >                                                Light body armor

    Inside cabinet

< Intel >                                                              20 SP

    Filing cabinet outside window	



Boiler room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                                    1 angry kitty

    On ground behind large boiler

============================================================================

                           Total skill points available this level:   360 SP

                                                  Cumulative total: 14000 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Listen to the conversation by the vent in the kitchen.





.=======================================================.

|             Chapter 4: A Spy in H.A.R.M.'s Way        |

|                        Main records building          |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This level has two floors, along with a small section on the second floor 

where the central archive is located.  The first floor is circular in 

design, and there are two stairwells to the second floor.  The "Foyer," as 

marked on the map you find, looks more like a large store room or receiving 

warehouse than the main entrance to the facility.



There are three security cameras: one on the first floor, and two on the 

second.  There are no guard spawn points though, so once you clear out the 

floors, no more guards will appear unless you set off the alarm.  You will 

need the vacuum tube from the previous stage, as well as a security code 

from the second floor in order to reach the central archives.



Take note of the laundry room's location immediately east of the entrance.  

You will need to head there to exit the level after accessing the central 

archives.



Total skill points available:    2520

Total accumulated skill points: 16520



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Recover information on Project: Omega                               800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  First, make sure you have the computer vacuum tube from the basement.  You

  will also need the security code from a note on the second floor.  Armed

  with both, head through the security office on the first floor and into

  the computer room.  Replace the vacuum tube, enter the security code, and

  you'll head up into the Central Archive.



  You can get 100 SP by entering numbers randomly (press "1" on your

  keyboard) on the tape reel reader 5 times.



  Next you'll need to find the tape reel number for Project: Omega, found in

  a note someplace on this level.  Armed with the number, go to the robotic

  tape reader on the north wall, enter it (press "2" on your keyboard), and

  pick up the paper that comes out.  As soon as you're finished reading, the

  alarm will sound and several guards will appear on both floors.





  Get back to the plane

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The entrance from the basement on the first floor is now sealed off.  Your

  only way out now is down the laundry chute inside the laundry room.





  Liquidate Nikolai Zhukov (optional)                                 400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Zhukov will walk around the stage, but is most likely to be found in his

  offices in the SE corner of the first floor.  If you wait in these offices

  long enough, he will walk in.  Otherwise, just raise the alarm and he will

  run in with the other guards.  Killing him will complete this objective.





  Recover additional information on ANATOLI (optional)                300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  ANATOLI appears to be an operative working another secret project.  There

  are 4 pages to uncover, located as follows:



    1) First floor, right desk drawer in General's office (SE corner)

    2) Second floor, right desk drawer in SE office

    3) Second floor, left desk drawer in NW office

    4) Second floor, right desk drawer in SW office



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

First floor/Mess hall

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on table (Map of first floor)                                     20 SP

    On SE table



First floor/SW office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Ammo box >                                                5 tranq darts

    Inside cabinet

< Armor >                                                   Heavy body armor

    Inside cabinet



First floor/Foyer

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                   2 body removers, (10) .308 FMJ, 3 tranq darts

    On top of pallet

< Intel >

    Left filing cabinet, west wall

< Intel >

    Right filing cabinet, west wall

< Intel >                                                              20 SP

    Filing cabinet in center of room on north side of pallets

    < Thanks to Cliff Chen! >

< Intel >

    Left filing cabinet, east wall

< Intel >

    Right filing cabinet, east wall

< Intel >

    Filing cabinet, north wall



First floor/SE office/General's office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on desk (Map of second floor)                                     20 SP

    On desk

< Intel >

    Filing cabinet

< Intel > (Page 1 of ANATOLI)                                          20 SP

    Right desk drawer, General's office

Spy Training Manual                                                   200 SP

    In drawer of table by couch

>> < Ammo box >                                                5 tranq darts

    On table by couch



** Eliminating General Zhukov **                                      400 SP



First floor/NE store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on vending machine                                                20 SP

    On machine next to staircase

< Armor >                                                   Heavy body armor

    On boxes

< Health >                                                     First aid kit

    On shelf

< Ammo box >                                                   3 tranq darts

    On shelf



First floor/Laundry room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                                  2 body removers

    On shelf



First floor/Security office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Right desk drawer

< Intel >

    Filing cabinet

>> < Ammo box >                                                5 tranq darts

    NE corner



Second floor/SE office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                    3 tranq darts, (10) .308 FMJ

    Inside cabinet

< Intel > (Page 2 of ANATOLI)                                          20 SP

    Right desk drawer



Second floor/Office east of eastern camera

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on desk (M-9 Security Code)



Second floor/Office south of eastern camera

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                                5 tracking darts

    On box

< Intel >

    Filing cabinet



Second floor/North office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on desk (M-9 Security Code)

< Intel >

    Right desk drawer



Second floor/Northwest office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel > (Page 3 of ANATOLI)                                          20 SP

    Left desk drawer

< Ammo box >                                    (9) .32 FMJ, (9) .32 Cyanide

    SE corner

< Armor >                                                   Light body armor

    On boxes south of bathrooms



Second floor/West office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on desk (M-9 Security Code)

< Health >                                                          Bandages

    Inside cabinet in storage room

< Item >                                Utility launcher, 3 camera disablers

    Inside cabinet in storage room



Second floor/SW office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                          Bandages

    SW corner

< Ammo box >                                                     (3) .32 FMJ

    On desk

< Intel > (Page 4 of ANATOLI)                                          20 SP

    Right desk drawer

** Collecting documents **                                            300 SP



** Accessing the central archive **                                   500 SP



Central archive/M9 tape reel reader

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

<< Enter numbers randomly 5 times >>                                  100 SP

<< Enter reel number for Project: Omega >>                             20 SP

** Recovering information on Project: Omega **                        800 SP



Central archive/South store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on shelf (M9 tape reel number)

< Armor >                                                   Light body armor

    Inside cabinet

< Ammo box >                                 (60) 7.62x39 Phos, (18) .32 FMJ

    On shelf



Central archive/SW office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on desk (M9 tape reel number)



Central archive/NW office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Right desk drawer

< Intel >

    Left filing cabinet

< Intel >                                                              20 SP

    Right filing cabinet



Central archive/NW office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on desk (M9 tape reel number)

============================================================================

                           Total skill points available this level:  2520 SP

                                                  Cumulative total: 16520 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Check out the animation when you enter the security code into the computer.  

I liked how the ceiling folded into the walls.







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                         Walkthrough - Chapter 5                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|             Chapter 5: Night Flight                   |

|                        The basement                   |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Your weapons and ammo carry over from the previous chapter.



Now your objective is to escape with the Project Omega information you've 

just recovered.  If you planted the explosives in the outer yard, they will 

create distractions for the guards when you reach those areas.  Otherwise, 

they will become mandatory objectives for this stage which you will need to 

complete in order to get out of the compound.



For this level, just head through the basement and back outdoors.  There are 

lots of ammo boxes and a few intel items scattered through the levels on the 

way back to the plane, so be sure to check around for them.  There are no 

more guard respawn points on any level, so you can clear a level of enemies 

without worrying that more will appear.



You will not find any intel from file cabinets or desk drawers on the way 

back.



< From the loading screen >

Now that Cate has recovered information on Project: Omega, she faces the 

even greater challenge of getting it out of the Soviet Union.  To complicate 

matters further, both the Russians and H.A.R.M. are hunting for her.



She'll have to cross her fingers and hope that her meticulous preparations 

pay off.  The night is about to light up.



Total skill points available:     220

Total accumulated skill points: 16740



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Get back to the plane

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Just head back to the outer entrance, picking up ammo and intel along the

  way.  You will get 9mm Gordon SMGs and ammo from the H.A.R.M. guards

  dressed in purple on the way back.  Be sure to pick up a Siberia keycard

  from a guard body to unlock the security gate quickly (click the card slot

  to open it).



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Laundry room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                          Bandages

    Inside cabinet



NE store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Light body armor

    Inside north cabinet

< Item >                                                      1 stun grenade

    Inside north cabinet

< Armor >                                                   Heavy body armor

    Inside cabinet by bathroom



Central room/Alarm room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on board                                                          20 SP

    On corkboard

< Ammo box >                                 4 tranq darts, (30) 7.62x39 FMJ

    Hidden among boxes (look for the white glowing object)



South store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                            2 camera disablers, (30) 7.62x39 FMJ

    On box



SW store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                             4 tracking darts, (30) 7.62x39 Phos

    On box

< Health >                                                          Bandages

    Under table

< Ammo box >                                                      3 grenades

    In NW corner



Kitchen

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On counter by stove

============================================================================

                           Total skill points available this level:   220 SP

                                                  Cumulative total: 16740 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Is there a reason why the ammo box in the central room is hidden like that?  

It's a glowing white color instead of a dark green, so it may be 

intentional.





.=======================================================.

|             Chapter 5: Night Flight                   |

|                        Inner yard                     |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

The sniper rifle comes in very handy for the next few stages.  Head for the 

south wall by the large fuel tank.  If you didn't plant explosives on the 

fuel tank on the way in, you can find an explosive bundle in the lockers 

near the showers.  Note that setting off the alarm here will not spawn more 

guards.



Total skill points available:     520

Total accumulated skill points: 17260



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Get back to the plane

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Head for the large fuel tank by the wall on the south side of the yard.

  If you planted the explosives there earlier, you will earn an additional

  300 SP just for watching it explode.  Once it blows up, hop through the

  hole it makes in the wall.





            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Radio room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                 (18) .32 FMJ, (30) 7.62x39 Phos

    Next to desk



NW storage building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                         2 sleeping gas grenades

    Outside west wall next to pallet



** Planting explosives at the propane tank **                         300 SP



Showers

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                  1 acid gas grenade

    Second locker from right

< Health >                                                          Bandages

    Second locker from left

< Item >                                                         1 explosive

    Leftmost locker

Spy Training Manual                                                   200 SP

    On bench



Barracks

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    Inside SE chest

< Health >                                                     First aid kit

    On bed near NW corner



Mess hall

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    On SE table

< Ammo box >                                 3 tranq darts, 3 tracking darts

    On SE table

============================================================================

                           Total skill points available this level:   520 SP

                                                  Cumulative total: 17260 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Trying to jump up into the backs of the flatbed trucks is not possible.  Is 

it because they're idling?



Note that while the alarm goes off when the tank explodes, it will not be 

triggered by the searchlights or cameras.  Perhaps the level designers 

decided that the alarm is useless, now that most of the guards are dead?





.=======================================================.

|             Chapter 5: Night Flight                   |

|                        Outer yard                     |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Once again, be sure to hunt around for items and ammo boxes for extra skill 

points and ammunition.  There are a limited number of guards here, and no 

spawn point.  Even if the alarm goes off, no new guards appear.



Total skill points available:     720

Total accumulated skill points: 17980



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Get back to the plane

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  If you haven't planted explosives at the motor pool and the front gate,

  you can do so now.  Unlike the last stage, you get no bonus skill points

  for planting them on the way in.  When you're ready to leave, take a

  snowmobile that's parked in the motor pool (near where the large vertical

  fuel tanks used to be), drive through the main gates, and aim it over the

  small hill to jump the fence and get outside the compound.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Building east of motor pool

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on pole                                                           20 SP

    Outside of north entrance



Motor pool

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                         1 explosive

    On ground by snowmobile

< Ammo box >                                                (28) 7.62x39 FMJ

    On ground by snowmobile



Lavatory/East building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    Inside west stall



Barracks

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Item >                                         AK-47, (30) 7.62x39 Phos

    On floor by door

< Ammo box >                                                   (10) .308 FMJ

    On floor by NE chest

< Armor >                                                   Light body armor

    Inside chest south of NE chest



Mess hall

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Item >                                         AK-47, (30) 7.62x39 Phos

    On floor by overturned table

< Health >                                                     First aid kit

    On counter by refrigerator



Storage shed north of bunker

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                      1 stun grenade

    On shelf

< Ammo box >                                               (30) 7.62x39 Phos

    On floor by NE chest





** Escaping from the Soviet compound **                               500 SP

============================================================================

                           Total skill points available this level:   720 SP

                                                  Cumulative total: 17980 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Check out the particle effects on the flames in the burning fuel tanks!





.=======================================================.

|             Chapter 5: Night Flight                   |

|                        Exfiltration                   |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Now your objective is to make it to the checkpoint at the south end of the 

map.  The exits to the radio tower and power station are fenced off, so you 

can't head to either of those maps.



The Soviet guards will have Phosphorous ammunition loaded in their weapons 

for this stage, so make sure you have at least a level 2 Stamina skill to 

help survive their bullets.



Total skill points available:     200

Total accumulated skill points: 18180



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Get back to the plane

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  On the way back to the checkpoint, there will be two roadblocks.  The

  first is easy to bypass, but the second requires that you go up the steep

  slope to the roadblock's right in order to pass some felled trees.  You

  can backtrack to the hunting cabin if you need health and armor.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Hunting cabin

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                          Bandages

    On table

< Armor >                                                   Heavy body armor

    On floor

Spy Training Manual                                                   200 SP

    On table



Roadblock 1/Two trucks

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                  (30) 7.62x39 Phos, (10) .308 FMJ, (18) .32 FMJ

    In back of truck



Checkpoint

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                             (30) 7.62x39 Phos, (30) 7.62x39 FMJ

    On floor by desk

< Armor >                                                   Light body armor

    On floor by stove

============================================================================

                           Total skill points available this level:   200 SP

                                                  Cumulative total: 18180 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Where did all the bunnies go?  :(





.=======================================================.

|             Chapter 5: Night Flight                   |

|                        Surprise, surprise             |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This stage is split into a few smaller objectives.  You'll have to find and 

sober up your pilot who's hiding beneath the stairs in the dacha.  You will 

also need to defuse a bomb that's planted on your airplane.  You can do 

these tasks in any order.



Total skill points available:    1620

Total accumulated skill points: 19800



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Get back to the plane

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Listen to Santa by the gate to the military outpost to "complete" this

  objective.





  Rescue your pilot from H.A.R.M.                                     500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Not surprisingly, your pilot is once again in trouble.  Eliminate four

  H.A.R.M. guards around the dacha, then open the doors beneath the

  staircase to complete this objective.





  Help your pilot sober up                                            200 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Your pilot is drunk, and asks you to make some coffee.  Fortunately, some

  hot java is brewing on the stove already.  Take the coffeepot from the

  iron stove to the left of the pots on the counter, and use it on the mug

  that's on the dining table to complete this objective.





  Prevent H.A.R.M. from blowing up your plane                         500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  After taking care of the two guards by the plane, you have one minute to

  run up and defuse the bomb.  It takes about 15 seconds to defuse the bomb;

  I don't think a higher gadget skill affects this time.



  < Red Phoenix writes: >

  Using cheats, I maxed out all of my skills and I was able to defuse the

  bomb in about two or three seconds, so skills do have an effect here.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

** Escaping the base grounds **                                       200 SP



Military outpost/Open storage area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                     First aid kit

    On barrels

< Ammo box >                                               (60) 7.62x39 Phos

    On shelf



Military outpost/Large fuel tank/Room by generator

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Light body armor

    On shelf by generator

< Ammo box >                                   (9) .32 FMJ, 5 tracking darts

    On desk

Spy Training Manual                                                   200 SP

    Left desk drawer



Military outpost/Central building

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                              1 sleeping gas grenade, 1 stun grenade

    On desk in corner



The dacha

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                     First aid kit

    By sink

Note on floor                                                          20 SP

    By dining table

< Ammo box >                                                   (10) .308 FMJ

    In chest by fireplace

< Armor >                                                   Heavy body armor

    By radio



** Rescuing your pilot (Completing your mission) **                   500 SP

** Sobering up your pilot **                                          200 SP

** Securing the landing site **                                       500 SP

============================================================================

                           Total skill points available this level:  1620 SP

                                                  Cumulative total: 19800 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The explosions on the bridge make a nicely-scripted sequence.  I actually 

found a body of one of the guards near where I stopped to watch the show.  

>8^P







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                         Walkthrough - Chapter 6                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|             Chapter 6: Diary of a Double Agent        |

|                        Grasping at straws             |

.=======================================================.



            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is a rather long cutscene.  I won't go into the plot, but I do have two 

words: "Man crates."  :)

	

            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

There are some minor clipping errors with Cate's skirt when she walks in 

this uniform.  I assume it's just a problem with the skin, and not the 

model.





.============================================================.

|             Chapter 6: Diary of a Double Agent             |

|                        The house where Melvin used to live |

.============================================================.



3:36 PM, Akron, Ohio



            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

The house is nothing but a treasure hunt for the first half.  There are 

plenty of rooms to explore, and even though it's dark, you cannot hide in 

the shadows; therefore I suggest turning on all the light switches for 

later.



You can play back the tapes on the tape recorder sitting on the dining room 

table.  In conjunction with the letters, the tapes give you a bit of history 

on what Blitzny did to prepare for his role as Tom Goodman.



Once you finish your objectives, the house fills with ninja guards, so be 

prepared for a lot of fighting to get to the escape route in the SE room 

upstairs.



< From the loading screen >

Without any other compelling leads to follow, Cate heads to Akron, Ohio to 

search for clues at the former residence of the notorious Melvin Blitzny.  

Blitzny, a vacuum cleaner salesman by trade, had been groomed to assume the 

identity of UNITY operative Tom Goodman as part of H.A.R.M.'s last 

despicable plot.  He met his end at the hands of his own mentor.



Whatever trepidation Cate may feel at entering the domain of this 

treacherous man must be set aside if she is to achieve her goal.



Total skill points available:    1960

Total accumulated skill points: 21760



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Find information on Project Omega                                   800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Clear the poster on a wall in the basement to find a switch.  You will

  need to find fresh batteries to operate this switch, open the door, and

  complete this objective.  The batteries will be randomly placed throughout

  the level; here are a few places I have found them:



    1) Upper-right drawer in desk in NE bedroom upstairs

    2) Drawer under lamp in NE bedroom upstairs

    3) On closet shelf in NE bedroom upstairs



  When you pick up both notes in the Inner Sanctum, ninja guards will appear

  throughout the house.





  Escape with the evidence

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Now you will need to go through the window upstairs in the southeast room

  that's boarded up.  Doing so will end this stage.





  Find all the recordings (optional)                                  400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  There are six envelopes containing recordings of Blitzny and his

  endeavors.  They are located as follows:



    1) Upper-right drawer in basement

    2) Upper large drawer by refrigerator in kitchen

    3) On mantle above fireplace in den

    4) Inside bathtub in SE bathroom upstairs

    5) On shelf in central closet upstairs

    6) In middle drawer of desk in NW bedroom upstairs





  Find all correspondence between Goodman and Mr. Smith (optional)    400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  These letters are found in the stacks of paper located as follows:



    1) Inside cabinet in basement

    2) Upper-right drawer by sink in kitchen

    3) On table in NE corner of dining room

    4) On boxes in SW closet upstairs

    5) On desk in NE bedroom upstairs

    6) On shelf by projector in Inner Sanctum



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Basement

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                       (9) .32 FMJ, (30) 9mm FMJ

    On table by stairs

<< Red audio tape >>

    Upper-right drawer of shelves

< Intel > (Page 1 of correspondence)                                   20 SP

    Inside cabinet



Kitchen

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

<< Green audio tape >>

    Upper large drawer by refrigerator

< Intel > (Page 2 of correspondence)                                   20 SP

    Upper-right drawer by sink

< Health >                                                          Bandages

    Under sink



Dining room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel > (Page 3 of correspondence)                                   20 SP

    On table in NE corner



Den

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

<< Purple audio tape >>

    On mantle above fireplace

	

Upstairs/SW closet

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel > (Page 4 of correspondence)                                   20 SP

    On boxes



Upstairs/SE bathroom

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                          Bandages

    By toilet

<< Blue audio tape >>

    Inside bathtub



Upstairs/West room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                                    (30) 9mm FMJ

    In NW corner



Upstairs/Central closet

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

<< Orange audio tape >>

    On shelf



Upstairs/NW bedroom

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

<< Yellow audio tape >>

    Middle drawer of desk

** Collecting the voice recordings **                                 400 SP



Upstairs/NE bedroom

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    On bed

< Intel > (Page 5 of correspondence)                                   20 SP

    On desk

<< Batteries >>

    On shelf in closet/Upper-right desk drawer/Drawer under lamp



Inner Sanctum

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                        Gordon 9mm SMG, (60) 9mm FMJ

    On minibar

Note on minibar                                                        20 SP

< Armor >                                                   Heavy body armor

    Under minibar

Spy Training Manual                                                   200 SP

    On bookshelf

< Intel > (Page 6 of correspondence)                                   20 SP

    On shelf next to projector

** Collecting the correspondence between Blitzny and Mr. Smith **     400 SP

< Item >                                                              Katana

    On bureau

Note on bureau                                                         20 SP



** Recovering information on Project Omega **                         800 SP

============================================================================

                           Total skill points available this level:  1960 SP

                                                  Cumulative total: 21760 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Running around on carpet will stir up motes of dust that hang in the air 

around you, a nice effect!



The old audio turntable entertainment center in the dining room brought back 

some ancient memories....



Listen to the sixth recording for the classic quote, "She wasn't good 

looking and she smelled like a horse, but she was woman enough for me!"





.=======================================================.

|             Chapter 6: Diary of a Double Agent        |

|                        Storm rolling in               |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This has to be one of the most annoying levels in the game.  There are an 

infinite number of ninja in this stage, and they are relentless.  You have a 

very limited amount of ammunition, and the ninja bodies instantly disappear 

when they die, so you can't search the bodies for ammo.  You will have to 

RUN from the house to various cover points all through the map, and it will 

be nigh impossible to escape without being hit dozens of times.



I would definitely suggest ignoring the extra skill point items here and go 

as fast as you can to the end of the road, then double back to the exit (see 

below for more detail).



Total skill points available:     560

Total accumulated skill points: 22320



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Escape with the evidence

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Head west down the road, then turn north at the corner, then west again at

  the downed electrical lines.  Turn south at the southwest corner of the

  fence, and you will see an open gate.  Head in, then jump into the window

  of the shed in the corner.  Continue east through all the backyards here

  to the exit.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Blitzny's house

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                              Combat shotgun, (20) 12-gauge buckshot

    In shed to south of house

< Armor >                                                   Heavy body armor

    In shed

< Ammo box >                                     (120) 9mm FMJ, (27) .32 FMJ

    In shed

Spy Training Manual                                                   200 SP

    On porch on west side of house



Outdoors/By road

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Letter on porch                                                      20 SP

    On porch of first northern house west of Blitzny's house

>>Letter under door

    Beneath side door on west side of first northern house

>>Letter by mailboxes                                                  20 SP

    On east side of mailboxes at NE corner of bend in road

>>Letter under door

    Beneath garage door of house at NE corner of bend in road

>>Letter under door

    Beneath door of house at NE corner of bend in road

>>Letter under door                                                    20 SP

    Beneath side door of SW house

>>Letter under door

    Beneath front door of SW house



SW corner/Shed

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Light body armor

    In shed

< Ammo box >                                     (120) 9mm FMJ, (27) .32 FMJ

    In shed



South side/Backyards

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Light body armor

    In shed

< Health >                                                     First aid kit

    Next to red BBQ



** Escaping from Blitzny's house **                                   300 SP

============================================================================

                           Total skill points available this level:   560 SP

                                                  Cumulative total: 22320 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

If you stop at the back door of the green house on the west side of the area 

and look southwest, jumping if necessary, you will see an unfinished house 

over the fence.  It seems to be missing textures and supports for its roof!





.=======================================================.

|             Chapter 6: Diary of a Double Agent        |

|                        Tornado trouble                |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This level is a total mess!  I am still working on taking a complete 

inventory of all the armors, ammo boxes, and other items strewn throughout 

the trailer park.  Suffice it to say, there are plenty of items to go 

around!



Kill 20 ninja (the twister will tip over a trailer after you dispatch 10), 

or just survive for a certain amount of time, and Isako will appear and 

challenge you.



Total skill points available:     240

Total accumulated skill points: 22560



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Fight off the ninja attackers

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Once you kill 10 ninja, the twister will tip over a trailer and toss it

  around.  Kill 20 ninja, or survive for about 4 minutes, and Isako will

  appear.





  Defeat Isako

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Hit Isako enough times, and she will run into a mobile home.  Follow her

  in to end the stage.





  Escape with the evidence

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You can't complete this objective at this stage.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Abandoned car

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    SE of starting position under dilapidated car



Car in center

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on windshield                                                     20 SP

Note on driver's seat                                                  20 SP

    Inside car; you may have to break the window to get it

< Armor >                                                   Heavy body armor

    Passenger seat of car

< Item >                                     Shotgun, (16) 12-gauge buckshot

    Backseat of car

============================================================================

                           Total skill points available this level:   240 SP

                                                  Cumulative total: 22560 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Dang, Monolith took the term "particle effects" to an extreme here!



When you get near the car in the center of the trailer park, several fence 

posts impale themselves in the doors.  Woo that was close!

	

< Jay writes: >

If you stand on either one of the cars and jump (also on one of the chairs 

on a porch and jump) the wind takes you for a ride!  It's great fun!!  There 

may be other spots on the map where this happens, but those are the 3 I 

found.  You should try it!

< Thanks Jay! >

 - I did try it; what a cool ride! ^_^





.=======================================================.

|             Chapter 6: Diary of a Double Agent        |

|                        Carried away                   |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Like the tornado scene in the Wizard of Oz, you are now stuck inside a house 

as it twirls within a cyclone!  While scripted events take the house apart 

piece by piece, it's too bad the physics of the situation weren't applied 

fully (you don't float weightless from time to time as the house bobs up and 

down, and you don't twist or wobble as you would inside a washing machine).



At any rate, it's an out-and-out swordfight between you and Isako now!  She 

will use her smoke bombs after taking a certain amount of damage; use the 

time while she's gone to replenish your armor as necessary, and try to get 

at the Spy Training Manual.



Total skill points available:    1000

Total accumulated skill points: 23560



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Defeat Isako                                                        800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Slice and dice Isako with your katana until her health bar is out.  Doing

  this will end the chapter.





  Escape with the evidence

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  See above.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Kitchen

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    Inside lower cabinet to left of sink



** Defeating Isako **                                                 800 SP

============================================================================

                           Total skill points available this level:  1000 SP

                                                  Cumulative total: 23560 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

While physics weren't necessarily applied to you, they definitely applied to 

the house!  :)







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                         Walkthrough - Chapter 7                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|             Chapter 7: Double Cross                   |

|                        Knife in the back              |

.=======================================================.



            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is a cutscene.  Welcome back to Magnus Armstrong!  We are also 

introduced to Pierre, the assassin, and get a "hint" of why Volkov is stuck 

in his wheelchair.



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Check out the cheesy animation on the "lava" in the H.A.R.M. headquarters.  

The guards comment on it in later chapters!





.=======================================================.

|             Chapter 7: Double Cross                   |

|                        The password                   |

.=======================================================.



1:25 PM, Calcutta, India



            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

The map for this stage can be confusing, so spend some time exploring the 

area to get accustomed to its layout.  It is divided into three sections: 

the north end with the hotel and café, the midsection with the open market 

and basement, and the east end where the H.A.R.M. headquarters are located.  

There are locked gates in some sections that can only be opened from one 

side; unlocking them will open additional escape routes for when the police 

spot you, so it would be wise to open them when you get the chance.



You will spend a lot of your time traversing the map from one end to the 

other, so be sure to mark the policemen with tracking darts to make them 

appear on your radar screen (the compass).  This will help you avoid them as 

they patrol the area.  You can easily outrun the police and hide from them 

by crouching behind low walls, but they can corner you if this tactic 

doesn't work.  When cornered, use your banana!



< From the loading screen >

Magnus Armstrong has contacted his old friend Kamal, a disillusioned 

H.A.R.M. operative in India who promises his assistance.  While Kamal isn't 

familiar with Project Omega, he's certain any pertinent information can be 

found in the central vault at the Indian headquarters.



Bruno has concluded that a direct infiltration of the compound is too risky, 

given the intense security Cate would likely face.  Therefore, Kamal will 

help her accomplish perhaps her strangest objective thus far: to get a job 

with H.A.R.M.  Once hired, she'll have the security clearance necessary to 

move about the compound freely.



Total skill points available:    1480

Total accumulated skill points: 25040   *Promotion: Trainee*



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Rendezvous with Kamal                                               400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Parameters:

    Be careful not to injure innocents or police patrolling the area.



  Shoot the police with tracking darts as soon as you can.  There will be a

  mission later this stage where getting spotted may mess up the objective.



  Kamal will appear in the café in the northern section of town only after

  you collect blackmail evidence from a group in the middle section.  Talk

  to the man at the flower stand to receive his note.





  Obtain the blackmail evidence on Kamal

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Once you pick up Kamal's note, head to the southernmost alley in town,

  enclosed by a gate at each end.  At the bottom of the stairs in this

  alley, there is a locked door.  Through it, and behind a second locked

  door in the basement is the evidence you need to return to Kamal.  Picking

  up the evidence will make Kamal appear in the café back in the northern

  section of town.





  Gain entry to H.A.R.M. headquarters                                 500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Once you meet Kamal, he tells you to pick up a package past the gatekeeper

  Harij, inside a newspaper machine.  As soon as you pick up this package,

  your target Malpani (wearing a red turban) appears from the H.A.R.M.

  headquarters and starts to walk towards the hotel.  To get the password,

  you can either kill him and unlock the safe in his hotel room (keys are on

  his body), or do it the way Santa suggests: bug his phone, wait for him to

  use it, then replay the conversation from the bug.  On your way back to

  the hotel to plant the bug, if the police spot you and Malpani panics, he

  may not get to the phone in time; in this case, you will have to get the

  note in his safe.



  A new policeman will appear at Harij, then patrol the East section.  You

  can run behind him and tag him with a tracking dart while he harangues

  Harij.



  After getting the password, head back to the east section and "use" the

  yellow door on the left at the end to finish the level.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

North section/Outdoors

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                            1 banana

    On table in café

< Ammo box >                                                3 tracking darts

    On porch in SE section up stairs near metal gate

    < Thanks to Claude >

	

Note on table (Map of neighborhood)                                    20 SP

    Kamal leaves this after you talk to him



North section/Hotel

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                              1 sleeping gas grenade

    In alley across street from hotel

< Health >                                                          Bandages

    Left of sink

< Item >                                                            1 banana

    On counter

Spy Training Manual                                                   200 SP

    Under bed



Note in safe                                                           20 SP

    Need keys from Mapani

** Obtaining the password **                                          100 SP



Middle section/Outdoors

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note from Kamal                                                        20 SP

    On counter after talking to flower vendor

< Health >                                                          Bandages

    On counter west of Harij

< Item >                                                            1 banana

    On counter by spices west of Harij

< Ammo box >                                                    3 glue bombs

    Behind low wall in alley SW of Harij



Middle section/Basement

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    On SE shelf

< Item >                                              1 laughing gas grenade

    On shelf by hookah

< Armor >                                                   Heavy body armor

    On boxes in backroom

Note on desk                                                           40 SP

    On desktop

< Intel >

    Left desk drawer

< Intel >                                                              20 SP

    Right desk drawer



** Contacting Kamal **                                                400 SP



South section/Near news stand

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                              1 coin

    On counter

< Armor >                                                   Light body armor

    On counter

< Item >                                                            1 banana

    On counter by paper cups

Note in news stand                                              1 bug, 40 SP

** Retrieving Kamal's package **                                      100 SP



** Gaining entry to H.A.R.M. headquarters **                          500 SP

============================================================================

                           Total skill points available this level:  1480 SP

                                                  Cumulative total: 25040 SP



< Thanks to Claude for catching a point discrepancy here >



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Harij just cracks me up.  Watch how he jumps up and down the second time you 

talk to him.  :)



The phone number on the sign for "Hotel Happy Guest" is a familiar long-

running joke for us old-timers.  Remember Jenny!



A lightsource bug makes the inside of the drawers of the tables in the hotel 

appear very bright when you open them.



No skill points are awarded for planting and listening back to the phone 

bug.  Is this a bug in the game?





.=======================================================.

|             Chapter 7: Double Cross                   |

|                        Planting a bug                 |

.=======================================================.



2:24 PM, Calcutta, India



            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Listen to Kamal's little ditty on your present objective, then head out.  

Your mission is to figure out a way past the guards without arousing 

suspicion.  Since you cannot kill anyone (yet), and no one can kill you 

(yet), this turns out to be a Pure Stealth Mission.  Oh yeah!



You can easily outrun the guards when pressed, but you'll need to find a 

hiding place to throw them off your trail.  A good bet is to duck into a 

nearby doorway, shut the door behind you, and stand still.  If the guard 

didn't see you enter the door, he'll make hunting noises for about a minute, 

then give up and walk away.



Total skill points available:     320

Total accumulated skill points: 25360



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Bug the phone in Anoop Banerjee's office, then listen back to

    the conversation

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Parameters:

    Don't kill anyone or you'll fail your mission!

    Avoid being caught or you'll be escorted back to the lobby and have to

      try again!



  This is probably the second-hardest mission in the game, next to "Storm

  rolling in."  In fact, this stage is the polar opposite of the pure

  kill-everything-that-moves mentality of "Storm rolling in."  This time,

  you cannot kill anyone (even if you wanted to), and if you're caught by a

  guard (you get within touching range), you get sent back to the lobby and

  the positions of the guards reset.



  Patience is key here.  Get too hurried, and you'll be detected with

  several guards closing on your position.  Use too many coins, and you'll

  be out of ammo with no more available without reloading a saved game.

  This is especially true once you get close to Banerjee's office, where you

  will be within sight of two guards upstairs almost all the time.



  At any rate, take your time and explore all the corners and offices.

  Since you can get "caught" and restart the mission as many times as you

  want, feel free to hunt down all the intel items before finishing up the

  stage.  Once you reach Banerjee's office, plant the bug on his phone.





  Don't get caught now or you'll fail your mission!

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  As soon as you plant the bug, the phone will ring, and Banerjee will run

  into the office a few seconds later.  You will need to run and hide behind

  the screen in the NE corner of his office.  Once he finishes his

  conversation and leaves, go back to the phone and listen to the bug; this

  will end the stage.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Ground floor/Office area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                              1 coin

    On table by Kamal

< Intel >

    Filing cabinet in SW office

< Intel >

    Filing cabinet in SE office

< Intel >                                                              20 SP

    On desk in SE office

< Intel >

    Filing cabinet in NE office

< Item >                                                              1 coin

    On desk in NE office



Ground floor/Lobby

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                              1 coin

    On table in lobby

Note in drawer                                                         20 SP

    In south table

< Item >                                                              1 coin

    On table in north hallway



Ground floor/Yard area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note by window                                                         20 SP

    Next to bathroom window

< Item >                                                             3 coins

    In fountain west side of yard



Ground floor/Secure area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                              1 coin

    On floor by sink in janitorial closet

< Item >                                                              1 coin

    On table in kitchen

< Intel >                                                              20 SP

    On desk in NW office



Second floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Left filing cabinet in SE office

< Intel >

    Right filing cabinet in SE office

Spy Training Manual                                                   200 SP

    On couch in SE office

< Intel >

    Filing cabinet in SW office

< Intel >                                                              20 SP

    Filing cabinet in NW office

============================================================================

                           Total skill points available this level:   320 SP

                                                  Cumulative total: 25360 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The large wine bottles have "BJ Runnels Vinyard" on the labels.  Is this 

significant?



The reflections and wave animation in the water of the fountain are 

definitely realistic here, although Cate is missing from the reflection.  

Check out how the waves are elongated along the long axis of the trough.



No skill points are awarded for listening to the bug in Banerjee's office.  

Is this a bug in the game?





.=======================================================.

|             Chapter 7: Double Cross                   |

|                        Wanted                         |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This stage can be quite infuriating at times, especially when the cop who 

hangs the posters gets stalled someplace and doesn't put up the last one or 

two.  At any rate, this is another stealth mission; your objective: to 

collect 8 Wanted posters.  You can just sit back and let the civilians 

gather up most of the posters, then go out and grab the last few, but that 

would be too easy (and boring too)!  The real challenge here is to not let 

the police know you're following them around and grabbing the posters.  If 

they start chasing you, all poster-hanging activity stops until they stand 

down from alert.



Total skill points available:    1000

Total accumulated skill points: 26360



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Collect the Wanted posters before they are spotted by civilians     300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Parameters:

    Be careful not to injure innocents or police patrolling the area.



  As soon as the stage starts, the policeman southeast of you starts placing

  Wanted posters around town.  Pick up your purse, and tag him with a

  tracking dart as soon as possible.  If you can follow him around without

  alerting him or the other two policemen, you can pick up the posters as he

  puts them up.  Each poster will be marked on your radar with a red "i," so

  if you need to circle around it'll be easier to spot.



  If the police start chasing you, run and find someplace to hide.  The

  poster-planting man won't go back to his duty until he thinks the coast is

  clear.  On the good side, citizens will pick up and take posters with

  them, resulting in one less poster for you to find.  Of course, these

  citizens will shout for help if they spot you, but you don't lose any

  points for not picking up all 9 posters yourself.  Since the posters

  appear on your radar, I won't note their positions here.



  Once all 9 posters are gone, Harij will run up and tell you to look for

  Kamal.





  Find Kamal                                                          100 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Kamal will appear near the west gate where you started, although I found

  him as far away as the faucet on the north street once.  Talk to him for

  the next objective.





  Retrieve supplies from the phone booth near the movie theater       100 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  A package has now magically appeared inside the phone booth on the south

  side of town.  Go pick it up.





  Infiltrate Evil Alliance headquarters                               200 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Now that you have a welder, you can go around to the west side of the

  theater and weld open the lock to the exit.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

West gate area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                 Utility launcher, 10 tracking darts

    Your purse at Armstrong's feet



Northern street

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Item >                                                         1 banana

    On counter to west of faucet at east end



Middle street

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on shelf

    On stone bench at west end

>> < Item >                                                         1 banana

    On stone bench at west end

>>Note on shelf

    On windowsill SE of stone bench at west end

>>Note on shelf                                                        20 SP

    On stone shelf at east end



Southern street

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on counter                                                      20 SP

    On counter northeast of theater

>>Note on cushion

    On shelf to east of phone booth

< Package >                                                    Welder, 40 SP

    Inside phone booth after talking to Kamal

** Retrieving Kamal's package **                                      100 SP



Eastern area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    Inside news stand

>>Note on ground                                                       20 SP

    In front of photo shop in NE corner

< Item >                                                            1 banana

    On counter



** Collecting the Wanted posters **                                   300 SP

** Locating explosives (Talking to Kamal) **                          100 SP

** Infiltrating Evil Alliance **                                      200 SP

============================================================================

                           Total skill points available this level:  1000 SP

                                                  Cumulative total: 26360 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Did you notice that the initials for Evil Alliance also happen to stand for 

a large software distributor in competition with Sierra/VUG?  Hmm....





.=======================================================.

|             Chapter 7: Double Cross                   |

|                        Evil Alliance                  |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

While this level has 9 or 10 guards around the map, it pretty much turns out 

to be a treasure hunt.  The most frustrating optional objective in the 

entire game is here; for a challenge, see if you can complete it before 

reading the "Objectives" section below!



Total skill points available:    1620

Total accumulated skill points: 27980



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Recover the contents of the manager's safe                          300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The guards near the entrance talk of a blue letter; you will need to find

  this letter in order to open the safe.  The locations I have found the

  letter so far include:



    1) On table in front of snack bar

    2) On middle of railing on central upper balcony

    3) On table next to stairs beneath stage

    4) On dressing table in room immediately north of water heater

    5) On sink by door in men's bathroom < Thanks to hdd >



  Next, climb up to the projection room (the door leading up is near the NW

  balcony on the second floor).  Past the projectors is the manager's

  office, and behind the large painting is the safe.





  Plant explosives at location #1

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  First, pick up the explosives from the basement.  Next, plant one at the

  icon on the scaffolding above the stage.  The ladder up to the scaffolding

  is on the east end of the stage.





  Plant explosives at location #2

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  This point is between the projectors in the projection room.





  Plant explosives at location #3                                     500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You will find this explosive point on the side of the large water heater

  in the basement.  You get 500 skill points for planting explosives at all

  three locations.





  Plant explosives in the secret Evil Alliance film vault (optional)  300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  If you're reading this, chances are you either didn't search the entire

  theater very thoroughly, or didn't bother searching in the first place....

  ^_^



  You will notice a hole in the wall behind explosive point #3 (the water

  heater), which is the "secret" film vault.  To get inside, simply go

  upstairs to the theater floor where the hole would be, and search that

  area.



  Still stuck?  Search the theater floor _very_ carefully.  You might just

  find a seat or a cushion (or a seat cushion) that's out-of-place.  Once

  inside the secret film vault, plant the explosives and be done with this

  objective.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Ground floor/Backstage

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on board                                                          20 SP

    On corkboard in starting room

< Item >                                                              1 coin

    On floor by chairs in starting room

< Ammo box >                                                     (9) .32 FMJ

    Inside NE cabinet

< Intel >                                                              20 SP

    Inside SW cabinet



Ground floor/Lobby area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Inside cabinet in SW store room

>> << Blue note >> (Safe combination)                                  20 SP

    See Objectives section

< Ammo box >                                               2 explosive bolts

    Inside SE stall of SE lavatory



Basement

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                    Crossbow, 10 bolts, 5 fire bolts

    In chest at bottom of stairs

< Intel >                                                              20 SP

    On shelf in NE corner of east room

< Ammo box >                                             4 explosives, 20 SP

    On shelf in SE room

** Finding explosives **                                              100 SP

< Ammo box >                                                  5 poison bolts

    In SW corner of south room with trapdoor

< Package >                                                 Mascara stun gun

    In west cabinet of west room

< Intel >                                                              20 SP

    In south cabinet of west room

< Ammo box >                                                 (9) .32 Cyanide

    On shelf by water heater



Basement/Secret film vault

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    On table

Spy Training Manual                                                   200 SP

    In green crate in NE corner

** Destroying Evil Alliance's secret film vault **                    300 SP



Projection room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on shelf                                                          20 SP

    On shelf next to film cans by door

< Intel >                                                              20 SP

    On shelf next to door to Manager's office



** Sabotaging Evil Alliance's operations **                           500 SP



Projection room/Manager's office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Filing cabinet

Note in safe                                                           20 SP

** Recovering the contents of the safe **                             300 SP

============================================================================

                           Total skill points available this level:  1620 SP

                                                  Cumulative total: 27980 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Those "movie" posters scare me....  >_<



If you can sneak down the stairs backstage, listen to the conversation about 

"arterial spray."  Bleah.







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                         Walkthrough - Chapter 8                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|             Chapter 8: The Art of Murder              |

|                        The vault                      |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Sabotaging EA was a little too easy, wasn't it?  Now, on to the main vault 

in H.A.R.M.'s headquarters!  This stage is a combination of shooter with 

stealth, and you can play it both ways.  Once you unlock the gate to the 

stairs, anything goes!



< From the loading screen >

Having proven her value to H.A.R.M., Cate has secured a job with the very 

organization she has vowed to destroy.  A higher security clearance should 

help her get close to the prize: the main vault.  There she hopes to find 

the missing piece of the puzzle.



Unfortunately, the vault is off limits to all but the highest ranking 

H.A.R.M. employees, so the biggest challenge still lies ahead.  If only she 

could have unearthed better intelligence about the security countermeasures 

she must face.



Total skill points available:    1660

Total accumulated skill points: 29640



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Reach the lower level without killing anyone

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Well, since you don't have any lethal weapons in the first place, this

  objective is a cinch.  Just decode the locked gate on the stairwell past

  the lobby, and you're done.  You can use the tranq darts on the landing of

  the stairs to go back and pick up more formidable weapons from some nearby

  guards.  Both Kamal and Banerjee disappear from the map as soon as you

  open the gate.





  Recover information on Project Omega from the main vault            800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Head down the stairs to reach a corridor with a camera and two guards.  If

  you went back and cleared out the upper levels, setting off the alarm will

  only bring one or two more guards, and shooting the camera will prevent

  the alarm from sounding again until you clear the main vault.



  At the north end of the basement is The Trap.  Simply put, there are two

  ways to get across: wait for the spikes to rise and run around the side to

  the other door, or use the light fixtures as mentioned in an intel item.

  Either way, once you cross the trap and clear the vault, the spikes will

  no longer fall.





  Rendezvous with Armstrong

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  After picking up the folder in the vault, a LOT of guards appear in the

  H.A.R.M. headquarters throughout the building.  Your mission now is to

  fight your way back to the outside yard, then out through the NE gate near

  Santa's perch.  Be sure to hold your fire when you reach the gate at the

  top of the stairs.  Kamal runs up to you there, and shooting him will fail

  the mission.





  Plant bug on three telephones in H.A.R.M.                           800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  There are four telephones spread through the level.  Place bugs on any

  three of them to complete this objective.  The two stationary phones are:



    1) SE office upstairs

    2) SW office in basement



  The other two phones are in random offices: one in an upstairs office, and

  the other in a ground floor office.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Second floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Filing cabinet in NW office

< Intel >                                                              20 SP

    Filing cabinet in SW office

< Intel >

    Left filing cabinet in SE office

< Intel >

    Right filing cabinet in SE office



Ground floor/Yard area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package > (Bug mission)                                      3 bugs, 20 SP

    In large alcove on north side of yard

< Package >                             Utility launcher, 10 tracking darts,

    In rightmost stall of restroom                 5 camera disablers, 20 SP

Note on floor                                                          20 SP

    In leftmost stall of restroom



Ground floor/Offices

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Filing cabinet in NE office

< Intel >

    Filing cabinet in SE office

< Intel >

    Filing cabinet in SW office

< Ammo box >                                                  10 tranq darts

    On second landing of staircase



Basement

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on table                                                          20 SP

    On table in NW corner

< Intel >                                                              20 SP

    Filing cabinet in SW office

** Bugging H.A.R.M. Headquarters **                                   200 SP



The trap area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On ground by pillar near exit to the trap

** Bypassing the trap **                                              300 SP



Note on ground (Pit trap!)                                             20 SP

    In center of room beyond spike trap



The Vault

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                             Combat shotgun, (20) 12-gauge buckshot,

    On shelf                                          (5) 12-gauge explosive

< Armor >                                                   Heavy body armor

    On shelf

< Item >                                           .32 handgun, (27) .32 FMJ

    On shelf

< Item >                                          Silenced SMG, (60) 9mm FMJ

    On shelf

< Ammo box >                                                 3 stun grenades

    On shelf

Note on shelf (Project Omega documents)                                20 SP

** Recovering information on Project Omega **                         800 SP

============================================================================

                           Total skill points available this level:  1660 SP

                                                  Cumulative total: 29640 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The "hot water" effect in the bathroom was pretty nice, though the "fog" on 

the window stays permanently.



It's a good thing those bunnies in the pit aren't Killer Rabbits!  Run away!  

Run away!





.=======================================================.

|             Chapter 8: The Art of Murder              |

|                        Crossfire                      |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Oh boy, another shooting stage.  After exiting the headquarters, you must go 

east back into the theater district of town.  Go slowly in this stage, 

taking time to peek around corners and listening for guards announcing their 

approach.  When a new set of guards spawn on the map (when you reach a 

specific point), they will usually announce their arrival by shouting 

something out.  Take the few seconds of time you have before they run in to 

duck into a nearby doorway or other cover point.



There are 6 snipers placed around the map, sometimes in random balconies.  

Be sure to keep an eye out for them, or you'll get a nasty surprise.  There 

are also 3 heavy body armors; pick one up if you need it.



Total skill points available:     520

Total accumulated skill points: 30160   *Promotion: Agent*



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Follow Armstrong to safety                                          300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You will rarely catch a glimpse of Armstrong, or hear him shout out to

  you.  Just follow the path, as it only leads to one place: inside the Mime

  King's domicile.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Middle road

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Armor >                                                Heavy body armor

    East end of road by cart

>> < Armor >                                                Heavy body armor

    South side of road in side alley by large pot

>> < Armor >                                                Heavy body armor

    Top of stairs at west end of road



South road/Theater area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Armor >                                                Heavy body armor

    SW corner of road

>> < Armor >                                                Heavy body armor

    In triangular corner west of phone booth

>> < Armor >                                                Heavy body armor

    In alcove east of phone booth

Note on theater                                                        20 SP

    Posted on front of box office



East side

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On ground by tricycle down middle road

< Armor >                                                   Heavy body armor

    In NE corner by tricycle down middle road

** Escaping **                                                        300 SP

============================================================================

                           Total skill points available this level:   520 SP

                                                  Cumulative total: 30160 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

If you head west from your starting position, two vendors will argue about a 

monkey.  This is definitely one of the most amusing conversations in the 

game!





.=======================================================.

|             Chapter 8: The Art of Murder              |

|                        Invisible walls                |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

You and Armstrong finally meet your matches; he's formidable, he's painted, 

and he has a horrible accent.  He's the self-proclaimed Mime King, and he 

has you caught in a glass cage!



Progress through the level is once again linear, and ends with a pitched 

battle in the final courtyard.  Until you reach this courtyard, take your 

time and wait for more mime thugs to show up (they often do) before 

proceeding to the next area of the map.



Total skill points available:    1360

Total accumulated skill points: 31520



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Escape with Armstrong

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  First things first: look for a large bolt in the cage on top of the panel

  directly in front of you.  You have 1 minute to weld it off before the

  floor opens and dumps you out.



  Once out of the cage, follow Armstrong until he (unsuccessfully) tries to

  break down a door.  Two mime thugs will burst in behind you and open fire.



  Now follow the path through the two buildings, picking up items and intel

  along the way.  You will need to climb up a ladder and drop into the

  center room to get out to the courtyard.  When you reach the large

  courtyard, explore it thoroughly so you get a good feel for its layout,

  then head to the SW door and open it for Armstrong.



  A lot of mime thugs will now enter the courtyard from various points; I

  found it most useful to stay in the open between the two wagons so they

  will see and shoot at you instead of Armstrong.  3 thugs appear from the

  NE corner first, then 5 from the balconies behind the stage and on the

  east end of the yard.  Finally, 3 last thugs run in from the alley gate

  in the SE side.  Defeat them all, and Armstrong will open the exit and

  stroll through.  Before following him, be sure to search all the bodies,

  and backtrack to pick up the heavy body armor if you need it; the next

  stage may prove to be difficult if you don't have full health and armor.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Building one/Ground floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

** Escaping the Mime King's deathtrap **                             400 SP

>> < Armor >                                                Heavy body armor

    On shelf in first dark room

Note by door                                                           20 SP

    In SW room

Note on low table                                                      20 SP

    In NE room

>> < Armor >                                                Heavy body armor

    In NE room on counter by sink



Building one/Second floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note in drawer                                                         20 SP

    In table in SW corner of NE room

Note in drawer                                                         20 SP

    In table in NE corner of SW room

>> < Armor >                                                Heavy body armor

    In NE room by curtain above Armstrong



Building two/Second floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note in cabinet                                                        20 SP

    In NW room

Note in drawer                                                         20 SP

    In table in dark central room



Building two/Third floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Inside cabinet in NW room



Outside area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                          M1921-A1 SMG, (43) .45 FMJ

    In SE corner of alley beneath plank

Spy Training Manual                                                   200 SP

    In SE corner of alley beneath plank

Note on stage                                                          20 SP

    On stage of courtyard by lights



** Opening the door for Armstrong **                                  300 SP

** Protecting Armstrong **                                            300 SP

============================================================================

                           Total skill points available this level:  1360 SP

                                                  Cumulative total: 31520 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Before crossing over the plank between the two buildings, listen to the 

"sexist" criminal conversation.



If you use your silenced pistol to kill the two guards in building two 

before crossing over the plank, you can listen in on a "breezy" 

conversation.



You can sometimes catch a mime thug goofing around on the stage in the 

courtyard.





.=======================================================.

|             Chapter 8: The Art of Murder              |

|                        The getaway                    |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

I really don't have much to say about this level.  Let's just say that this 

takes the FPS term "rail shooter" to a whole new level.  I laughed pretty 

much throughout the stage, and barely had enough sense and motor control to 

shoot the bad guys.



Total skill points available:     200

Total accumulated skill points: 31720



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Apprehend the Mime King

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  I really can't give this stage away.  Just plow on through and enjoy its

  humor.  :)



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

SW corner of town

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On shelf past cart on north side of road at corner

    (You pass this shelf twice)

============================================================================

                           Total skill points available this level:   200 SP

                                                  Cumulative total: 31720 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Did you laugh as hard as I did?  ^_^







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                         Walkthrough - Chapter 9                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|             Chapter 9: Ice Station Evil               |

|                        Characters                     |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is a cutscene.  Sit back and enjoy, and maybe recover your breath after 

the last stage.  :)





.=======================================================.

|             Chapter 9: Ice Station Evil               |

|                        Antarctica                     |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is a surprisingly large and spooky level.  The first half is a treasure 

hunt as you gather intel and explore the base while haunted by a foreboding 

musical theme.  I was definitely reminded of the movie "The Thing" while 

playing through this stage.



< From the loading screen >

The trail of clues has led Cate and Armstrong to a secret facility in 

Antarctica where H.A.R.M. is conducting Project: Omega.  Once they discover 

its actual nature, they can plot a means of disrupting it.



Assuming they don't strangle each other first.



Total skill points available:    1980

Total accumulated skill points: 33700



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Recover information on Project Omega                                800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The beginning part is all exploration, and no enemies.  Take your time and

  extract every possible iota of information you can from the plethora of

  intel locations spread throughout the map.  Get familiar with the layout;

  you will be coming back through these areas in a hurry on your way out!



  At several points you will need to jump up debris and rubble, and

  sometimes crouch to get through.  You will also need to use several small

  items to progress through the map, starting with the wrench.  Use the

  wrench on the Emergency Steam Bypass valve to the west of the fuse box

  room.  You can then pick up a fuse in the SW room, and use it on the fuse

  box to get the power back online.  Now you can open the gate to get into

  the mess hall, then outside and to the west half of the base.



  In the western base area, open the security doors by decoding the keypad

  in the office.  In the secure area, picking up the key ring will trigger a

  pipe to explode, blocking your way back to the yard.  The key ring is

  randomly placed around this area, so check for it on all the shelves, the

  desk, and the ping-pong table.  With key ring in hand, you can now open

  the door to the south office and get the Project: Omega file.  Picking up

  this file will trigger a monstrous abomination to break through the wall!





  Escape alive

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Now you need to avoid Lt. Anders' laser eye and make it back to Armstrong.

  The good thing is, he is easily distracted, and will not see you unless

  you cross his line of sight or shoot him.  Take advantage of this and

  distract him by shooting him from one corner, waiting for him to start

  walking towards you, then running behind him via an alternate route.  Do

  note that you cannot kill him, so just run away instead.



  You will need to get into the south lab through the hole he just made in

  the wall.  Inside is a pipe you can climb up; following the pipes will get

  you safely past the steam and back to the security doors.  Once outside,

  pick up the doorknob from the room atop the stairs, then run back to the

  room in the center of the yard.  Anders will appear while on your way

  down, so try jumping just when he shoots (if timed right, the shot won't

  hit you).  Once inside, close the door behind you, and Anders will be

  unable to see you while you ransack the place.



  When ready, peek through the window in the door to make sure Anders has

  his back to you, then run back up the stairs and plant explosives.  Hop

  down the resulting hole and head back to the mess hall, but give the

  cabinet wide berth, as Anders will pop through the wall behind it, killing

  the scientist on the ground.



  Back in the fuse box area, head to the previously locked door and pick up

  the wire coil, then repair the broken keypad next to the brand-new hole

  Anders just made.  If you want, through this hole is a room with a

  a projector; the next room has a Spy Training Manual on the desk, but you

  will have to distract Anders first to get there.



  Now, back at the entrance, Armstrong will play the dumb lummox, and you

  get to plant explosives next to him.  After the explosion, jump over the

  rubble to end the stage.





  Recover additional data on Lieutenant Anders (optional)             300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  There are three documents detailing Lieutenant Anders' fate and his

  connection to Abigail.  They are located as follows:



    1) Note in hall south of fuse box, either in cabinet or on shelves

    2) Note on table in mess hall

    3) Note (picture) on shelf in entry to secure labs



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Base entry/Room with scientist

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Filing cabinet



** Infiltrating the Antarctic facility **                             100 SP

	

Dark room area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> < Armor >                                                Heavy body armor

    On bench in SE side room

>> < Armor >                                                Heavy body armor

    Inside cabinet in downstairs store room

Note on shelf                                                          20 SP

    On shelf next to cabinet in downstairs store room



Fuse box area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>> Note in cabinet (Page 1 of Anders)                                  20 SP

    In SE corner of south hall

>> << Wrench >>

    In cabinet in SE corner

>> < Armor >                                                Heavy body armor

    In cabinet in SE corner

>> Note on shelf (Page 1 of Anders)

    On boxes in south hall

>> << Wrench >>

    On shelf next to boxes

<< Fuse >>

    In SW room beneath steam

< Intel >                                                              20 SP

    Filing cabinet in SW room

** Restoring power **                                                 100 SP



Mess hall area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on table (Page 2 of Anders)                                       20 SP



West base/Security office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Left filing cabinet

< Intel >                                                              20 SP

    Right filing cabinet

Note on shelf (Page 3 of Anders)                                       20 SP

    On shelf in hallway past security doors

** Gathering information on Lt. Anders **                             300 SP



West base/Central office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Left filing cabinet

< Intel >                                                              20 SP

    Left desk drawer

>> << Key ring >>

    On shelf, on desk, or on ping-pong table



West base/South room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on desk (Project Omega information)                               40 SP

** Recovering information on Project: Omega **                        800 SP



West base/West lab

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note by sink                                                           20 SP

< Armor >                                                   Heavy body armor

    Inside cabinet



Outdoors/Upstairs room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

<< Door knob >>

    On shelves in side room



Outdoors/Central store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                                    (37) .32 FMJ

    On shelf

< Item >                                                        3 explosives

    On shelf

< Intel >                                                              20 SP

    Filing cabinet



Escaping/Fuse box area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

<< Wire coil >>

    On cart in SE room

Spy Training Manual                                                   200 SP

    On desk through holes Super Soldier makes in wall NE of fuse box room



** Creating an escape route **                                        200 SP

============================================================================

                           Total skill points available this level:  1980 SP

                                                  Cumulative total: 33700 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Does anyone know where the third explosive goes?

< From rdsaxon >

The third explosive after Antarctica is used at the very beginning of the 

next stage.



(But then why do you start in Calcutta with 3 explosives?)







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                        Walkthrough - Chapter 10                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|            Chapter 10: The Curse of Kali              |

|                        Proving ground                 |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is one of the more annoying levels of the game, but justifiably so.  

You will get a lot of skill points for every civilian you rescue, but most 

of them are cowering behind fires that are inconveniently placed next to 

rampaging Super Soldiers.  There are also only two water faucet locations, 

so getting to them to refill your bucket can prove bothersome.



< From the loading screen >

Because of Cate's success in India, The Director has ordered the destruction 

of H.A.R.M.'s Indian headquarters as punishment.  The attack will provide an 

ideal field test for the super soldiers before they are sent to Khios on 

their primary mission.



Although Cate has recovered vital information on Project: Omega, she has 

decided to proceed directly to India in hopes of averting the tragedy that 

is likely to unfold once the assault begins.



Total skill points available:    1800

Total accumulated skill points: 35500   *Promotion: Spy*



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Rescue civilians from super soldiers                               1200 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You get 400 SP for every civilian you rescue, and there are four you will

  come across on this stage (Harij is optional).  Rescuing one will usually

  get you to the next section.



  The same tactics you used on Lt. Anders in the previous chapter apply

  here: distract the Super Soldier with a few shots or crossing its line of

  sight, then get behind cover and try to find another way around it.



  First section: Plant your explosives, then stand back and let them open a

  hole in the wall.  Peek around the corner and shoot the soldier to get its

  attention, then run into the hole and open the door.  When the soldier

  rumbles past, you should be able to slip behind it and pick the lock with

  ease.  The soldier should stay in your starting alley for the rest of the

  stage.



  Second section: Crouch behind the low wall at the corner and watch the

  soldier break up some things around the area.  When the opportunity

  arises, slip behind him and through the open gate.  Ignore Crazy Harij for

  now; you will get back to him later.  Next you will come across three

  angry soldiers.  Hide from them and let the laser soldier take care of

  them.  You may be able to slip in and pick up the bucket while they're

  fighting.  Otherwise, pick up the bucket when the soldier moves away.  The

  first faucet is in the side alley behind the gates.  You will have to use

  it to fill the bucket, then take the bucket and dump water on flames.  For

  this section, just run to the NE corner and douse the flames twice to open

  the gate to the next section.  You can come back to Harij and the last

  three fires once the laser soldier is out of this section.



  Third section: Run around the corners and toward the gate.  The laser

  soldier should break through the gate and start patrolling this street.

  Next, you will need to dump water on the flaming cabinet twice.  Don't

  bother running back to fill your bucket again once this fire is out; the

  second faucet will be just north of the hotel.  At the café, take care of

  a few H.A.R.M. soldiers, then dump two more buckets of water on one last

  fire to end the stage.





  Put out the fire for Crazy Harij or he'll be very angry! (optional) 400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  If you're inclined to gain this extra 400 SP, wait until you can lure the

  laser soldier into the third section before attempting this.  Getting

  trapped between the second rocket soldier and the laser soldier is a bad

  place to be!



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Section 1

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Light body armor

    In corner by overturned cabinet

** Rescuing a civilian **                                             400 SP



Section 2

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    On stone bench near faucet

** Rescuing a civilian **                                             400 SP

** Rescuing Crazy Harij **                                            400 SP



Section 3

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Light body armor

    In SW corner of alcove by gate

< Health >                                                          Bandages

    On ground by overturned cart

Spy Training Manual                                                   200 SP

    On balcony overlooking burning cabinet west of large gate

< Ammo box >                                                    (60) 9mm FMJ

    On table in café

< Health >                                                          Bandages

    On table inside hotel

** Rescuing a civilian **                                             400 SP

============================================================================

                           Total skill points available this level:  1800 SP

                                                  Cumulative total: 35500 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The three Indian H.A.R.M. guards are yelling about their ice cream melting, 

but there is no ice cream anywhere around the fires, just spices?







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                        Walkthrough - Chapter 11                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|            Chapter 11: The Interlopers                |

|                        UNITY headquarters             |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This stage is pretty big.  Take your time and explore the entire facility 

and pick up any available intel before grabbing Dr. Schenker's glasses.  

Once you have them in your grasp, H.A.R.M.'s invasion begins.



< From the loading screen >

With the technical specifications she recovered from the Antarctic facility, 

Cate feels confident that Doctor Schenker can come up with a means of 

combating the super soldiers.



Meanwhile, the news that Armstrong is alive and in the custody of H.A.R.M. 

has given her a clear sense of purpose.  She must find out where he is and 

devise a plan to rescue him.



Total skill points available:    1940

Total accumulated skill points: 37440



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Find Dr. Schenker's eyeglasses                                      200 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Head for the red "i" on your radar, which will lead you to the cafeteria.

  As soon as you pick up the glasses, mime thugs invade, the power is cut,

  and security gates drop to make UNITY headquarters a one-way maze.





  Get rid of the intruders                                            500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Parameters:

    Protect UNITY personnel



  This is straightforward.  Progress through the maze that the security

  gates have created, killing all mime thugs that appear.  When you reach a

  point where two security gates block access to the last area, head to the

  "Security Office" on the upper level (near Dr. Schenker's office) to turn

  the power back on and raise the gates.  Be careful not to shoot any

  scientists by accident!





  Disarm all explosives                                               500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  As the invasion begins, four explosives are planted around the UNITY

  headquarters.  If you pass one by without disarming it, it will appear as

  a red "i" on your radar.  Their possible locations are:



    1) First floor, south wall of center court

    2) Second floor, east side across from first staircase

    3) Second floor, door on north side of center court

    4) Second floor, on wall of north cubicle partition

    5) Second floor, elevator door in SW corner

    6) Second floor, on men's restroom door SE of glass office

    7) Third floor, on computer panel next to switch in security room

    8) First floor, lobby beneath UNITY globe

    9) First floor, on wall near restrooms NW of lobby





  Find Dr. Schenker                                                   400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  After clearing the enemies and disarming the bombs, go talk to the Doctor

  who is cowering in the room immediately to the northwest of the lobby.

  Doing so will end the chapter.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Third floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Filing cabinet in Dr. Schenker's office

Note by door                                                           20 SP

    By door after picking up Dr. Schenker's glasses

< Intel >                                                              20 SP

    Left desk drawer in SW office



Second floor

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Right desk drawer in glass SE office

< Intel >                                                              20 SP

    Right desk drawer in north cubicle

< Intel >

    Filing cabinet of north cubicle



Second floor/Center court

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Right desk drawer in east glass office



First floor/Cafeteria

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >               Mascara stun gun, .32 handgun, (18) .32 FMJ, 1 banana

    On cafeteria tables

< Package >                                             Compact code breaker

    On table by glasses

<< Glasses >>

    On table by package

** Finding Dr. Schenker's eyeglasses **                               200 SP



First floor/Center court

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on table                                                          20 SP



First floor/Lobby area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On east-most sofa in lobby

< Intel >

    Right filing cabinet in NW office

< Intel >

    Right desk drawer in NW office



** Defeating the mimes **                                             500 SP

** Disarming all explosives **                                        500 SP

** Finding Dr. Schenker **                                            400 SP

============================================================================

                           Total skill points available this level:  1940 SP

                                                  Cumulative total: 37440 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

There is a chalkboard drawing of the shark mini-sub in Dr. Schenker's 

office, as well as an intel blueprint you pick up later.  It sure looks 

cool; too bad we don't get a chance to actually drive it (swim it?).



Some intel items are from Bruno complaining about how he's addressed by his 

employees.  Funny stuff.



In the conference room above the cafeteria, look at the chalkboard and talk 

to Hawkins and Barnes after their conversation for some chuckles over the 

General's intelligence (and height).



Check out the menu in the cafeteria for some retro prices and funny dish 

names.  What's a snickerdoodle?!  ^_^

< From rdsaxon: >

A snickerdoodle is a cookie.

< From Russ Juckes: >

Although a snickerdoodle is a cookie, it's an American snack, and probably 

would not be on a British secret service canteen menu, if any British people 

even knew what one was!



< From Russ Juckes on the prices: >

"If you're not British, and under 30 years old, few people know (or care, 

frankly - I don't, and I fall into both categories!) that pre-1971, Imperial 

currency was in use.  This was the ridiculous pounds-shillings-pence system, 

and had about as much in common with decimal, as a transatlantic jet liner 

has with a moped.



Anyway, prices would have been displayed something along the lines of:

14s 2d - for 14 shillings & 2 pence.



The only time the pounds-shilling-pence system really showed its value was 

during the World War 2 years, when German spies would routinely give 

themselves away by being unable to work out how the system worked, and hand 

over the wrong amounts of money when buying things.



Pounds, shillings and pence:  There was 12 pence (12d) to the shilling (1s) 

and twenty shillings (240d) to the pound (£1/-). 2.4d would be worth 1p 

today, 1s would be worth 5p, 2s worth 10p and so on. There were also some 

coins that may seem very strange today like the farthing (1/4d) worth just 

0.1p in decimal currency, the halfpenny (1/2d or ha'penny) worth 0.2 p, the 

sixpence or tanner (6d) worth 2.5p, and the half-crown (2s 6d) worth 12.5p.



Some of the Imperial coins survived the transfer to metric currency:

10p - this was the old 2s (2 shilling) coin

 5p - the old 1s (1 shilling) coin

50p - this coin was introduced late in the imperial currency reign, and 

became known as the "ten bob bit" ie 10 shillings; 10x5s =50.  For its time, 

it was a high value currency!



Although these values are still in use now, the coins themselves have been 

changed to smaller, lighter versions of their previous selves."



- Thanks Russ!  I am now thoroughly confused! :)



< From Subi on the prices: >

"If we take it that Unity HQ is in England, and the date is 1967 (is it?  

I've tried to check, but can't find out ;) then the prices on the menu 

aren't nearly retro enough.  They should be in pounds, shilling and pence! 



5p and 10p coins were introduced April 23rd 1968, the 10 shilling note 

(equivalent of a 50p new money) ceased to be legal tender November 20th 

1970, the 50p coin was introduced October 14th 1969 and full decimalisation 

didn't occur until Feb 15 1971.  ;) 



If the year is 1968 you could argue that Unity was just being modern... ;)"







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                        Walkthrough - Chapter 12                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|            Chapter 12: Undersea                       |

|                        Submarine bay                  |

.=======================================================.



Secret underwater H.A.R.M. base, Aegean Sea



            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Welcome to the space station.  Since the first NOLF had a space station, 

Monolith decided to re-visit some of its unique elements and put them in a 

deep underwater station instead.  Notice the space-like twang of the music, 

and of course the confining hallways and rooms.



A number of the intel items will be randomly placed around the map.  Just 

search the place thoroughly and you should get them all.



< From the loading screen >

Cate has snuck aboard H.A.R.M.'s top secret underwater base in an effort to 

rescue Magnus Armstrong from certain death.  Her first task will be to 

locate him.  Information on his whereabouts should be stored in the 

supercomputer.



Once Armstrong is free, the two of them will have to improvise an escape 

route, as Cate's shark mini-sub only seats one.



Total skill points available:     820

Total accumulated skill points: 38260



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Find out where Armstrong is being held

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You can't complete this objective at this stage, but you can make progress

  by heading to the command module.  First you will need the key to operate

  the crane, located on the desk in the NW corner of the bay area.  Take the

  key up the stairs to the SW, then ride the crane across.  Be sure to pick

  up the Utility launcher in the NE corner, as it comes with a very useful

  scope.



  To complete this stage, just head down the hallway and out the door behind

  the security across from the camera.





  Obtain a copy of H.A.R.M.'s new mission statement                   300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Pick up three pages of notes, located as follows:



    1) On chair inside control room

    2) On catwalk beneath control room down stairs

    3) On table in security office



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

South sub bay

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                                    1 angry kitty

    South side of bottom of pool beneath submarine

Note on body                                                           20 SP

    On body of first guard

< Package >                                                  5 body removers

    Inside large box

< Ammo box >                                                   5 tranq darts

    Inside large box



>> Note on body                                                        20 SP

    On body of random person beyond the first guard



North sub bay

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on shelf

    On shelf in NW corner

< Armor >                                                   Light body armor

    By shelves in NW corner

< Ammo box >                                          10 bolts, 5 fire bolts

    On shelf in NW corner

Note on board                                                          20 SP

    On corkboard on north wall

< Intel >

    Left desk drawer

>>Note on desk                                                         20 SP

<< The key for the crane >>

    On desk



** Operating the crane **                                             100 SP



< Package >                   Scope for Utility Launcher, 2 camera disablers

    On ground in NE corner



Upper deck/Control room area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on chair (Page 1 of mission statement)                            20 SP

    On chair by scientist

Note on catwalk (Page 2 of mission statement)                          20 SP

    On catwalk beneath control room (go down stairs)

Spy Training Manual                                                   200 SP

    On balcony west of control room



Upper deck/West side

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on table                                                          20 SP

    On table in SW conference room

< Package >                                       Silenced SMG, (60) 9mm FMJ

    On shelf in SW store room

< Ammo box >                                 5 tracking darts, 5 tranq darts

    On ground in SE corner of SW store room

< Item >                                                              1 coin

    On desk in north office

>>Note on desk

    On desk in north office

>>Note on board

    On board in north office



Upper deck/East side

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

>>Note on board                                                        20 SP

    Left side of corkboard in SE lounge

Note on board                                                          20 SP

    Right side of corkboard in SE lounge

Note on board                                                          20 SP

    On corkboard in north security office

< Health >                                                          Bandages

    On table in north security office

Note on table (Page 3 of mission statement)                            20 SP

    On table in north security office

** Obtaining H.A.R.M.'s new mission statement **                      300 SP

============================================================================

                           Total skill points available this level:   820 SP

                                                  Cumulative total: 38260 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Check out the designation painted on the side of the submarine: "3V1L".



Listen to the conversation that starts with a guard greeting "Barbagallo."  

If you watch through the window, you will see him perform the parts of the 

salute as he explains it.





.=======================================================.

|            Chapter 12: Undersea                       |

|                        Command deck                   |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Oh boy, another treasure hunt!  There are plenty of things to do on this 

stage, and loads of intel and ammo are strewn throughout.  There is a guard 

spawn point at the umbilicus to the sub bay though, so the stage will fill 

up with guards relatively quickly if you don't clear them out.



There are two robots on this stage; destroy them by using an Electric Charge 

from your Utility Launcher.  There are also two cameras, one on the upper 

level facing the stairs, and one on the lower level above the exit.



Total skill points available:    1450

Total accumulated skill points: 39710



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Obtain the Supercomputer User Manual v1.0 from the Supercomputer     50 SP

    Services department

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The manual is on a desk in the locked office on the lower level.  After

  getting the Requisition Form (see below), talk to Spencer on the intercom,

  and he will tell you how to get the manual.  Just pick up the security key

  from the drawer, head downstairs to the secure office, use the key on the

  card slot, then open the door.  You do not have to return the key to

  Spencer afterwards, though it is a nice touch that you can.





  Locate Requisition Form 207-B                                        50 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  This form is randomly placed around the upper level, at places such as:



    1) On west consoles on south deck

    2) On ground in middle at bulkhead on south deck

    3) On east consoles on south deck





  Locate the Supercomputer User Manual Supplement v2.0                 50 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  When you head back to the intercom, a note posted next to it tells you

  where to find Spencer.  Go down to the lavatory and take the card from his

  body, then head back up and enter the Supercomputer Services Department.

  Inside a drawer is the v2.0 addendum to the manual, which will give you

  you access to the supercomputer.





  Find out where Armstrong is being held                              500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Retrieve the information from the supercomputer to complete this

  objective.  You can then exit the stage through the doors at the end of

  the western hall on the lower level, west of the cart with a broken

  computer terminal (the area beneath the intercom on the upper level).



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Lower deck/East hall

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

** Reaching the Command deck **                                       400 SP

Note on floor                                                          20 SP

    On ground at base of stairs

Note on cart                                                           20 SP

    On cart in hallway

< Intel >                                                              20 SP

    Filing cabinet in office

< Intel >                                                              20 SP

    Left desk drawer in office

< Intel >                                                              20 SP

    Right desk drawer in office

< Armor >                                                   Light body armor

    In SE corner of store room

< Ammo box >                           3 tracking darts, 10 electric charges

    Inside cabinet in store room



Lower deck/West hall

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                            5 bolts, (9) .32 FMJ

    On cart with plant in hall

< Ammo box >                              5 tranq darts, 10 electric charges

    In NE corner of northern lounge



Lower deck/Security office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

<< Supercomputer c12g02 Owner's Manual >>

    On desk

** Obtaining the Super Computer Manual **                              50 SP

< Intel >                                                              20 SP

    Right desk drawer

< Intel >                                                              20 SP

    Filing cabinet

< Health >                                                     First aid kit

    On desk



Upper level/South deck

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >             3 tracking darts, 30 electric charges, (18) .32 FMJ

    Between seats by east consoles

< Armor >                                                   Light body armor

    On chair by east consoles

< Health >                                                          Bandages

    On west consoles

>> << Requisition Form 207-B >>

    (See Objectives)

** Obtaining a completed requisition form **                           50 SP



Upper level/Misc locations

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Left desk drawer in north office

< Intel >                                                              20 SP

    Right desk drawer in north office

< Ammo box >                                               1 camera disabler

    On cart by intercom

Note by intercom                                                       20 SP

    Near intercom after attempting to use Manual v1.0 on supercomputer

<< Super Computer Services card >>

    On Spencer's body in lavatory on lower level



Upper level/Supercomputer Services Department

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On west desk

< Intel >

    Right desk drawer of west desk

< Intel >

    Left desk drawer of south desk

<< Supercomputer c12g02 Owner's Manual Addendum >>

    Inside a drawer of one of the desks

** Obtaining the Version 2.0 Super Computer Manual **                  50 SP



Upper level/Supercomputing room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                                  2 body removers

    On floor

Note from Supercomputer                                                20 SP

    Using v2.0 manual on supercomputer

** Locating Armstrong **                                              500 SP

============================================================================

                           Total skill points available this level:  1450 SP

                                                  Cumulative total: 39710 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Spencer the Computer Services guy is rather taken by your good looks... just 

like a real nerd!  ^_^  It's too bad you can't just talk to him and convince 

him to let you "borrow" his card key.





.=======================================================.

|            Chapter 12: Undersea                       |

|                        Crew deck                      |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

The Crew deck and Laboratories (the next stage) are small levels that could 

easily be merged into one.  I suppose they need to be split to accommodate 

what happens in the next chapter, but that's later!  There are no guard 

spawn points in either this stage or the next.



Total skill points available:     370

Total accumulated skill points: 40080   *Promotion: Operative*



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Rescue Armstrong.  He's being held in the lower decks in a Super

    Solder pod.

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You can't complete this objective yet, but you can get to the Laboratories

  by picking up a tape recorder placed somewhere on this level.  With the

  tape recorder in hand, you will be able to get through one of the two

  doors leading to the next stage.  The tape recorder looks like a small

  CB/Radio, and can be found at:



    1) On center panel in oxygen tank room, lower deck

    2) On desk in north store room, lower deck

    3) On NE desk in SE lab, lower deck

    < From Oversight99 and Miquefan: >

    4) On side table of nearby east room, south side, upper deck



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Upper deck/South side

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Light body armor

    On table in far east room



Lower deck/SE Lab

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Left desk drawer of east desk

< Ammo box >                      3 tracking darts, 10 bolts, 5 poison bolts

    On cart by west door



Lower deck/SW Lab

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Left desk drawer of north desk

< Intel >                                                              20 SP

    On north desk

< Armor >                                                   Light body armor

    On cart in hall



Upper deck/North store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                                  2 body removers

    On cart

< Intel >

    Left desk drawer

Note in drawer                                                         20 SP

    Right desk drawer



Lower deck/North store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >

    Right desk drawer

Note on board                                                          20 SP

    On corkboard above desk

< Ammo box >                           10 electric charges, (18) .32 Cyanide

    On shelf by desk

< Health >                                                     First aid kit

    On center shelf



Upper deck/East side

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note in drawer                                                         20 SP

    In right drawer under bed in north room

< Health >                                                          Bandages

    On desk in north room

Spy Training Manual                                                   200 SP

    On high shelf in middle room

< Ammo box >                                     (30) 9mm FMJ, 5 tranq darts

    Under desk in middle room

Note on desk                                                           20 SP

    On desk by typewriter in south room

============================================================================

                           Total skill points available this level:   370 SP

                                                  Cumulative total: 40080 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The "Evil laugh" conversation at the beginning of the stage is well worth 

the wait.  :)



You get your first look at real live man-crates in the north store room on 

the lower deck.  They don't move, but they can still bite you!





.=======================================================.

|            Chapter 12: Undersea                       |

|                        Laboratories                   |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Once again, this is a rather small level.  Just open the door in the small 

hallway in the middle of the map to end the stage.



The items list is compiled as if you entered from the door in the east 

section of the crew deck.  If you entered from the other door, just traverse 

the list from the bottom up instead.  The 2 notes available on scientist 

bodies are on 2 of the 3 scientists on this level.  Sometimes you may only 

find 1 note, in which case you will have to reload the level to get the 

extra 20 points.



Take note of the positions of the intercoms as you pass them; you will be 

using them on the way out in the next chapter!



** There may be a bug in this level **

Please refer to the objectives section, below.



Total skill points available:     410

Total accumulated skill points: 40490



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Rescue Armstrong.  He's being held in the lower decks in a Super

    Solder pod.

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You still can't complete this objective, but you can finish the chapter by

  heading to the center of the map and opening the door there.  The small

  section of hallway where there is a camera facing an intercom is where

  you'll find the exit; use the keypad to the right of the door to complete

  this chapter.



  ** There may be a texture bug that causes the walls to appear completely

  black.  If this is the case, you may not be able to see the keypad next to

  the exit.  Just search the area to the right of the door carefully until

  the "Use" icon lights up.  This will hopefully be fixed in the next

  released patch.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Upper SE section/East room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on body                                                           20 SP

    On body of scientist

Note on computer                                                       20 SP

    On computer to the south

< Ammo box >                         10 electrical charges, (18) .32 Cyanide

    On floor near north window



Lower SE section/East lab

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Left desk drawer

< Ammo box >                                      (30) 9mm FMJ, (18) .32 FMJ

    Under south table



Lower west section/Bilge pump room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Intel >                                                              20 SP

    Right desk drawer of SE desk

Spy Training Manual                                                   200 SP

    On barrel by pylon on north side



Upper west section/North store room

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                         10 bolts, 10 fire bolts

    On cart

< Armor >                                                   Heavy body armor

    Inside cabinet

< Health >                                                     First aid kit

    On shelf



Upper west section/NW Lab

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                                  2 body removers

    Under west table

< Intel >                                                              20 SP

    Left desk drawer



Upper west section/SW Lab

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on body                                                           20 SP

    On body of scientist

Note on table                                                          20 SP

    South side of lab

< Ammo box >                            10 electrical charges, (30) 9mm FMJ,

    Under west table                         3 tranq darts, 2 tracking darts

< Intel >

    Left desk drawer

< Intel >                                                              20 SP

    Right desk drawer

** Finding Armstrong (Exiting the lab) **                              50 SP

============================================================================

                           Total skill points available this level:   410 SP

                                                  Cumulative total: 40490 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The two guards conversing with each other in the bilge pump room are doing 

so in a rather unconventional way....  If you can see them, one is sitting 

on top of the other!



A scientist and a guard talk about the Evil Academy Awards, heh.



You get a measly 50 SP for ending the chapter?  Is this a bug?







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                        Walkthrough - Chapter 13                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|            Chapter 13: Terror in the Deep             |

|                        Armstrong in peril             |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Welcome to another Big Boss Battle.  I suggest you try to figure this one 

out on your own before reading all the spoilers in the Objectives section 

below.  It may be quite difficult at first, but once you figure out a trick 

or two, it's relatively simple.



When you defeat the boss, you will have to choose a direction.  Heading to 

the left (east) will take you to "The Devil and the deep blue sea."  Heading 

right (west) will take you to "Expect flooding."  Both ways supposedly give 

you the same number of skill points, but I cannot seem to find the Spy 

Training Manual in "Expect flooding."  Therefore I suggest going left.



Total skill points available:    1000

Total accumulated skill points: 41490



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Rescue Armstrong.  He's being held in the lower decks in a Super

    Solder pod.

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Well, you're right here.  Complete this objective by defeating Pierre.





  Defeat Pierre                                                       800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  As the Glue Factory forum members call it, welcome to NOLF 2's version of

  "Whack-a-Mole!"  Pierre the Mime King will run around beneath a

  semitransparent floor and pop up from differently-colored hatches to throw

  dining utensils at you.  He will be backed by an unlimited number of mime

  cronies, so watch your back!



  I suggest ignoring the colored valves and hatches, and concentrate on just

  hitting Pierre.  On "normal" difficulty, shooting him 6 times will end the

  fight; note that short bursts from your SMG will count as a single hit.

  If you find yourself in serious trouble from all the mime thugs, just take

  out all but one.  If you are really concerned about even the one thug, put

  them all to sleep with a sleeping gas grenade or several tranq darts.

  This should give you enough time to defeat Pierre before the clock timer

  runs out.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On computer by red valve wheel in NE corner

** Defeating the Mime King **                                         800 SP

============================================================================

                           Total skill points available this level:  1000 SP

                                                  Cumulative total: 41490 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

While catching Pierre with steam makes him pause for a while, it's easier to 

just shoot him instead.





.========================================================.

|            Chapter 13: Terror in the Deep              |

|                        The Devil and the deep blue sea |

.========================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This path is longer and more difficult than "Expect flooding," below, but 

the Spy Training Manual is in plain sight here, and you get to replenish 

your health and armor at the beginning.



< From the loading screen >

With the underwater base collapsing around them and a rogue super soldier on 

the loose, Cate and Armstrong must work together to escape from this watery 

grave.



Assuming they can even find a way off the base, they'll still have to 

contend with well armed and equally desperate H.A.R.M. personnel fighting 

for their own lives.



Total skill points available:     820

Total accumulated skill points: 42310



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Find a way off the underwater base before it implodes

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  First pick up the security card on the desk before the first ladder.  On

  the next deck, Armstrong will yell for help; go inside the office and turn

  off the computer.  You can now go through the doors and up to the next

  deck.



  There are electrical shorts here, so tread carefully.  You can crouch

  beneath the first set of wires, but then you'll need to go through two

  side rooms to get around the second.  At the storage room, dive down, head

  through the door, and pick up the Spy Training Manual underwater down the

  left fork (the hallway).  Since the next task requires a lot of time, head

  back to the entry and refill your breath first.  Now, head to the right

  into the oxygen tank room; the way through will be blocked by two heavy

  tanks, but they are held in place by a chain that has a lock on it.  Weld

  the lock off, then go through and up to the next deck.



  < Thanks to Yick and Mrobrien99 for the following: >

  You can "Turn On" a yellow valve above the two computers in the oxygen

  tank room.  Doing so will release a stream of bubbles that fills the space

  near the ceiling with air.  You can use this air to refill your lungs

  after welding the lock off.



  Head through the door at the top of the central stairs on this deck to

  complete this stage.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Section 1

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    By starting doors

< Health >                                                     First aid kit

    By starting doors

<< Underwater Base security card >>

    On desk by ladder in outer lab

** Shutting off the security system **                                300 SP

Note in water                                                          20 SP

    Floating in middle of lower store room

Spy Training Manual                                                   200 SP

    Underwater in dead-end hallway on floor

** Welding open the chain **                                          300 SP

============================================================================

                           Total skill points available this level:   820 SP

                                                  Cumulative total: 42310 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The sadist in me made me jump up and down on the trapped guard.  Too bad he 

didn't say anything else....  ^_^





.=======================================================.

|            Chapter 13: Terror in the Deep             |

|                        Expect flooding                |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

While this path is easier than the other (above), the lack of a Spy Training 

Manual means you miss out on 200 skill points.  Please email me if you find 

the location of the Manual on this level!



Total skill points available:     620

Total accumulated skill points: 42910



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Find a way off the underwater base before it implodes

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Armstrong gives you tips from the intercom from time to time.  The first

  thing you need to do is flood the bilge room.  Head down a ladder, then

  back to the bilge pump to let water in.  Then swim to the opposite side

  of the room and up the ladder in the NE corner.  In the store room, be

  sure to open the cabinet and pick up the screwdriver before moving out.

  If the screwdriver isn't in the cabinet, check the desk drawers of the

  nearby labs.



  When you reach the labs, there will be a Sprinkler Access Panel above the

  east desk in the NW lab; open it (with your screwdriver), then turn the

  handle inside to start the sprinklers and give you access to the upper

  deck.  Head through the door at the top of the central stairs to end this

  stage.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

<< Screwdriver >>

    Inside cabinet in upper store room, or in a desk drawer

** Turning bilge pump on **                                           300 SP

Note on body                                                           20 SP

    On body of one of the guards

** Turning sprinklers off **                                          300 SP

============================================================================

                           Total skill points available this level:   620 SP

                                                  Cumulative total: 42110 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

If you can find the Spy Training Manual on this level, please email me!





.=======================================================.

|            Chapter 13: Terror in the Deep             |

|                        Fire in the hole               |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Welcome back to the Command deck.  Rubble and burst gas pipes have made this 

a one-way maze, so just follow the path up to the end.



Total skill points available:     740

Total accumulated skill points: 43050



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Find a way off the underwater base before it implodes

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You will need to head through rooms to get around flaming burst pipes

  again.  The second fire can be staunched by turning the yellow handle

  behind the panel marked "Gas line access."  Once done, head back to the

  crawlspace ladder, then out to the blocked umbilicus and into a second

  crawlspace.



  The second crawlspace emerges in one of the store rooms.  Head out to the

  other store room.  Jump from the overturned cabinet up to the ladder

  hidden in the ceiling, and you've made it to the upper level.



  Once back outside in the hallway, just "use" the statue to open up the

  exit, and head inside to finish the chapter.

	



  Gain access to the Director's private deck

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Look at the statue of The Director carefully.  See anything odd?



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Note on body                                                           20 SP

    On body of second guard

Note on ground                                                         20 SP

    On ground near statue

Spy Training Manual                                                   200 SP

    Down stairs from statue near rubble

** Finding a way off the underwater base **                           500 SP

============================================================================

                           Total skill points available this level:   740 SP

                                                  Cumulative total: 43050 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

"Pull my finger"?!  Lol!







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                        Walkthrough - Chapter 14                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|            Chapter 14: Endgame                        |

|                        I think we should presume she  |

|                          failed                       |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is a cutscene.  A lot goes on here that really develops the plot 

leading to the finale of the game.



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

I just love the initials to the special serum the Doctor develops.





.=======================================================.

|            Chapter 14: Endgame                        |

|                        Manhandled                     |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

The plot takes a turn to whimsy here in the cinematic.  It's too bad the 

game show host didn't really get into his part; he sounds more like an 

uninspired host (which, now that I think of it, was probably the point).



This stage is huge, and there is a corresponding wealth of items and intel 

to go with it.  The numerous forks and turns in the path can be confusing, 

so I suggest taking your time to get used to the layout.  You will be 

accosted by droves of guards on your way out of the stage.



< From the loading screen >

After falling into the hands of H.A.R.M., Cate finds herself in a needlessly 

elaborate but nonetheless perilous death trap.  She'll need quick reflexes 

and extraordinary judgment to emerge unscathed.



Meanwhile, the situation in the Sea of Marmara is getting bleaker by the 

hour.  If she's going to derail H.A.R.M.'s nefarious machinations, she'd 

better do it quickly.



Total skill points available:    1890

Total accumulated skill points: 44940



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Escape the needlessly elaborate death trap                           50 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Wait for the cut scene to end, then wait another minute or so for the door

  to open.  Crouch and exit the machine, and this objective is complete.





  Destroy the generator                                               400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The generator is the northern mark of the two marks on your radar.  Head

  to the back of the underground complex, and pick up the explosives in the

  package in the large lava cavern.  Next, take the north fork to the

  generator cavern.  The generators are guarded by two special H.A.R.M.

  guards and a robot, so getting across the catwalk undetected may prove

  difficult.  Once across, there is an ammo box with Electric Charges that

  you can use to destroy the robot.



  Plant an explosive charge on the south generator to complete this

  objective.





  Escape the secret underground lair

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Once you destroy the generator, the underground complex fills with

  additional guards.  Head all the way back to the storage cavern with the

  hole in the roof, then proceed northwest to the double doors to exit.





  Destroy the super computer mainframe (optional)                     400 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  If you take the east fork from the large lava cavern (instead of north to

  get to the generators), you will reach the computer cavern.  Open the back

  panel in the computer and plant an explosive charge there to complete this

  objective.





  Recover H.A.R.M.'s Khios Invasion Plan (optional)                   300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You will find three notes about this plan, located as follows:



    1) On catwalk above the Man-Handler

    2) Next to fire pit in Isako's den

    3) On catwalk behind super computer





  Recover the new H.A.R.M. public relations plan (optional)           300 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Recover three notes about this plan at the following locations:



    1) On top of SW boxes in storage cavern with hole in ceiling

    2) On desk in east half of briefing cavern

    3) Inside low cabinet along south wall in Isako's den

	

            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

The Man-Handler

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

** Surviving the Man-Handler **                                        50 SP

Note on side                                                           20 SP

    On side of machine where you start

Note on catwalk (Page 1 of invasion plan)                              20 SP

    On catwalk above where you start



The Director's office

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on desk                                                           20 SP

    On the Director's desk

Note in fireplace                                                      20 SP

    In stone fireplace

< Item >                                           .32 Handgun, (27) .32 FMJ

    On couch



West storage cavern (hole in ceiling)

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Health >                                                     First aid kit

    On box

< Armor >                                                   Heavy body armor

    On pallet

Note on boxes (Page 1 of PR plan)                                      20 SP

    On top of boxes near armor

< Ammo box >                                                 3 stun grenades

    On ground by SE boxes



Isako's Den (west from first fork)

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Item >                                                              Katana

    Hanging on wall

< Item >                                                          3 shuriken

    Embedded in board behind post

Note in cabinet (Page 2 of PR plan)                                    20 SP

    Inside low cabinet along south wall

< Armor >                                                   Light body armor

    On mat next to cabinet

Note in cabinet (Page 2 of invasion plan)                              20 SP

    On ground next to fire pit



Briefing cavern/Firing range

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    On cart

< Ammo box >                                                     (5) 9mm FMJ

    On cart

< Item >                                                Silencer for handgun

    On firing range table

< Item >                  Utility launcher, 10 tracking darts, 10 glue bombs

    On firing range table

Note by target                                                         20 SP

    By north target

< Item >                                       .32 handgun, (18) .32 Cyanide

    On south side table

< Item >                                          Silenced SMG, (60) 9mm FMJ

    On south side table



Briefing cavern/East side

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Spy Training Manual                                                   200 SP

    On top of bookshelves

< Item >                             Combat shotgun, (20) 12-gauge buckshot,

    On desk                                          (10) 12-gauge explosive

Note on desk (Page 3 of PR plan)                                       20 SP

** Recovering H.A.R.M.'s public relations plan **                     300 SP

< Intel >

    Right desk drawer

< Health >                                                     First aid kit

    On cart



Recreational area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on table                                                          20 SP

    On low table by guards



Large lava cavern

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Package >                                                     2 explosives

    By computers next to entrance



Computer cavern

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Note on catwalk (Page 3 of invasion plan)                              20 SP

    On floor behind computer

** Recovering the Khios battle plan **                                300 SP



** Destroying the H.A.R.M. mainframe computer **                      400 SP



Generator cavern

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    Next to north computer

Note on terminal                                                       20 SP

    By north computer

< Ammo box >                           Utility launcher, 10 electric charges

    By south generator

< Package >                           Micromissile launcher, 5 micromissiles

    By SE stalagmite

** Destroying the power generator **                                  400 SP

============================================================================

                           Total skill points available this level:  1890 SP

                                                  Cumulative total: 44940 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Listen to a phone conversation at the locked north doors in the Director's 

office.  It sounds like the Director (Eustace?) talking to the "director" 

(Vernon?) about the "screenwriter's nephew," Terrence Sloggins.  Oh, and by 

the way, Terrence Sloggins is the H.A.R.M. guard with the narrow face, long 

nose, and terrible acting in the beginning cinematic who flubs his line with 

the Director, misses his cue, and - get this - looks into the "camera" (the 

screen)!



I'm trying to translate the Katakana on the large beer bottle that sits on 

top of some "Fake Lava" barrels.  Can anyone make out what it says?  (Mugi-

bi-ru?)



Check out what's written on the chalkboards in the briefing cavern.  It's 

just like high school!  :)



< From Miquefan: >

Look at the brick inside the fireplace of the Director's office.  Some of 

the bricks say "Snowball" although I don't know what that refers to.



< From Stile1970, also regarding "Snowball": > 

...In the HARM lair, Director's office, he has a fireplace.  If you crouch 

and walk into it, it seems to say, "USE SNOWBALL".





.=======================================================.

|            Chapter 14: Endgame                        |

|                        Sweet revenge                  |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

Welcome to the Inner Sanctum.  The "Inner Sanctum" for whom, you ask?  Well, 

there was a hint at the end of the last stage, announced over the intercom 

system.  Oh, and before you fight, be sure to listen to the guards talk 

about the "lava" first!



Total skill points available:    1020

Total accumulated skill points: 45960



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Escape the secret underground lair

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  The exit to this stage is unreachable until you defeat the boss for the

  stage (below).  Once he is gone, three guards will lower the connecting

  bridge, giving you access to the elevator out.





  Defeat Volkov                                                       800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You thought the micromissile launcher made you bad?  Think again; Volkov

  has plenty of missiles too!  Head to the north platform above the lava to

  get him to come out.



  The trick here is to keep enough distance between you and Volkov so that

  you can anticipate his missiles and dodge out of the way.  Striking him

  20 times (on normal difficulty) with any weapon will finish him, so there

  is no real advantage in trying to do extra damage with headshots or

  missiles.  I recommend using an SMG to increase the chances of hitting him

  as you are running.  Note that short bursts from an SMG will count as only

  one hit.



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Entry area

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    On floor by flag to south

< Health >                                                     First aid kit

    On floor by flag to south

Spy Training Manual                                                   200 SP

    Beneath chair on west side

Note on table                                                          20 SP

    On low table on east side



The catwalks

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    On east platform

< Item >                                             Gordon SMG, (5) 9mm FMJ

< 3 Ammo boxes >                                          (90) 9mm FMJ total

    On NE platform

< 3 Ammo boxes >                                          (90) 9mm FMJ total

    On west platform



** Defeating Volkov **                                                800 SP

============================================================================

                           Total skill points available this level:  1020 SP

                                                  Cumulative total: 45960 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

The guards are right about the lava - it glows, uses bump-mapping, and has 

fluid animation to make it wavy, but it definitely doesn't look convincing!





.=======================================================.

|            Chapter 14: Endgame                        |

|                        Isako's debt                   |

.=======================================================.

            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

You thought that was the last boss you'd have to fight?  Ha!  This time, 

there is an abundance of health, armor, and other items strewn about the 

map, so be sure to look for some if you run low.



Total skill points available:    1520

Total accumulated skill points: 47480



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Escape the secret underground lair                                  500 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Walk to the front door of the house to complete this objective.  Be warned

  that once you go outside, you will not be able to return and pick up the

  items inside.





  Defeat Isako                                                        800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  Isako will have backup from her ninja cadre throughout the battle.  Hit

  her 20 times (on normal difficulty) with any weapon to complete this

  objective.  As before, short bursts from an SMG still only count as a

  single hit.  Finish her off to watch the climactic cinematic lead-in to

  the final chapter!



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

Inside the house

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    On shelf

< Item >                                                              Katana

    On shelf

Note in cabinet                                                        20 SP

    Beneath katana

< Ammo box >                                                    (60) 9mm FMJ

    On shelf



** Escaping the H.A.R.M. lair **                                      500 SP



Outside the house

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    East side of house

< Package >                                                       3 grenades

    By stairs to south gate

< Package >                           Combat shotgun, (5) 12-gauge explosive

    Next to SW storage hut

< Armor >                                                   Heavy body armor

    Inside SW storage hut

< Health >                                                     First aid kit

    Inside SW storage hut

< Item >                                                              Katana

    Inside SW storage hut

< Health >                                                     First aid kit

    On wall in NW corner

< Package >                                     .32 handgun, (9) .32 Cyanide

    Next to wall in NW corner

< Package >                                         Gordon SMG, (60) 9mm FMJ

    Near north gate

< Armor >                                                   Heavy body armor

    Next to north door of house

Spy Training Manual                                                   200 SP

    On stone wall in NE corner



** Defeating Isako **                                                 800 SP

============================================================================

                           Total skill points available this level:  1520 SP

                                                  Cumulative total: 47480 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

I need one of those hidden elevators for my home!  ^_^







.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.

|==========================================================================|

|+                        Walkthrough - Chapter 15                        +|

|==========================================================================|

.<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>.



.=======================================================.

|            Chapter 15: Preemptive Strike              |

|                        The fate of Khios              |

.=======================================================.



4:31 pm, Kingdom of Khios, Sea of Marmara



            _________

-----------< Summary >------------------------------------------------------

            ŻŻŻŻŻŻŻŻŻ

This is it!  You have reached the apex of the story arc; the pinnacle of the 

plotline curve; the ... oh you get the idea.  :)



You have plenty of time to get to where you need to go, so try not to rush 

into big battles.  It's easier to let them come to you.  In some cases, you 

may not have the appropriate ammunition to defeat your enemies yet, so you 

will have to figure out how to get what you need without getting too hurt in 

the process!



< From the loading screen >

The world teeters on the brink of nuclear catastrophe, with the United 

States and Soviet Union closer to war than at any time since the Cuban 

Missile Crisis.  Again, the fate of humanity hinges upon the sovereignty of 

a tiny island nation.



H.A.R.M.'s super soldiers are en route to Khios aboard an undetectable 

submarine designed to bypass the inevitable NATO blockade.  The Americans 

can't send in troops to defend the island without provoking the Soviets, and 

yet the Soviets are claiming they are powerless to stop the invasion.  Both 

sides are locked in a deadly standoff, but it is H.A.R.M.'s finger on the 

trigger.



Total skill points available:    1420

Total accumulated skill points: 48900



            ____________

-----------< Objectives >---------------------------------------------------

            ŻŻŻŻŻŻŻŻŻŻŻŻ

  Sink the Super Secret Submarine                                     600 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  First, pick up the explosives that come in with the first crate down the

  cliffside path behind the tower (Santa talks to you at the head of the

  trail).  It will be protected by three super soldiers and a few guards, so

  be sure to clear the area first.  The lid of the crate may sometimes land

  on top of the explosives, so if you cannot see them, crouch and look

  carefully around the lid.  Take the explosives and plant them on the side

  of a large overhanging rock above the submarine, and that's it!





  Stop the super soldier invasion                                     800 SP

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You get 100 SP for destroying each super soldier, and there are 8 total on

  the island.  You will first need to disable a super soldier before the

  Anti-Super Soldier Serum (ASSS) dart will work.  It takes more than a full

  clip of 9mm ammo to deactivate one, but one or two explosive shotgun

  shells will do the work quickly.  Be sure to restock your ASSS ammo as

  necessary at one of the three airdrop caches.





  Rendezvous with Armstrong at the fort

  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  This is it!  You go up against the super soldier lieutenant vis-à-vis,

  with the ruins as your only cover.  It took me 5 explosive shotgun slugs

  on normal difficulty to get the laser soldier to shut down, then a single

  ASSS dart ended the game.  Congrats, you have just finished NOLF 2!



            _______

-----------< Items >--------------------------------------------------------

            ŻŻŻŻŻŻŻ

East fortress area/Ruins

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                    (300) 9mm FMJ, (20) .308 FMJ

    On ground just north of where you start

< Package >                                                       3 grenades

    Next to large wood gate to fortress

< Package >                                      Sniper rifle, (20) .308 FMJ

    In SE corner of ruins

< Health >                                                     First aid kit

    In SE corner of ruins

< Package >                           Micromissile launcher, 5 micromissiles

    In NW corner of ruins

< Armor >                                                   Heavy body armor

    In NW corner of ruins



Cliffside path/West section

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                   (300) 9mm FMJ, (20) .308 FMJ, 3 micromissiles

    By tree overlooking crate

< Armor >                                                   Heavy body armor

    By tree overlooking crate

<< Briefcase >>                                         10 ASSS darts, 20 SP

    Next to crate

<< Briefcase >>                                                40 ASSS darts

    Pick up briefcase a second time

< Ammo box >                                                   (300) 9mm FMJ

    Next to crate

< Item >                                                         1 explosive

    Next to crate (crouch down to look under crate and lid)



Cliffside path/Submarine overlook

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    In corner of ruined walls south of crate

< Ammo box >                         Combat shotgun, (20) 12-gauge buckshot,

    In corner of ruined walls south of crate         (10) 12-gauge explosive

< Health >                                                     First aid kit

    In corner of ruined walls south of crate



** Sinking the Super Secret Submarine **                              600 SP



Cliffside path/South section

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    Next to wall on south/lower path

< Ammo box >                                    (300) 9mm FMJ, (20) .308 FMJ

    Next to wall on south/lower path

< Armor >                                                   Heavy body armor

    In covered hallway/upper path

< Ammo box >                   (300) 9mm FMJ, (20) .308 FMJ, 3 micromissiles

    In covered hallway/upper path





SE ruins area/SW entrance

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                    (300) 9mm FMJ, (20) .308 FMJ

    In SE corner before ruins



SE ruins area/Ocean overlook

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Heavy body armor

    On south walkway next to overlook tower

< Health >                                                     First aid kit

    On south walkway next to overlook tower



SE ruins

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Armor >                                                   Light body armor

    Center of ruins in SE corner

< Armor >                                                   Light body armor

    NE corner of ruins

< Ammo box >           (20) 12-gauge explosive, (300) 9mm FMJ, (20) .308 FMJ

    In SW corner of NE ruins



SE ruins area/East of ruins

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

<< Briefcase >>                                         10 ASSS darts, 20 SP

    Next to crate

<< Briefcase >>                                                40 ASSS darts

    Pick up briefcase a second time

< Ammo box >                                                   (300) 9mm FMJ

    Next to crate



** Defeating all 8 super soldiers **                                  800 SP



East fortress area/Ruins revisited

ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

< Ammo box >                                    (300) 9mm FMJ, (20) .308 FMJ

    On overlook before dropping back down into ruins area

<< Briefcase >>                                         10 ASSS darts, 20 SP

    South area next to crate

<< Briefcase >>                                                40 ASSS darts

    Pick up briefcase a second time

< Ammo box >                                                   (300) 9mm FMJ

    Next to crate

============================================================================

                           Total skill points available this level:  1420 SP

                                                  Cumulative total: 48900 SP



            ________

-----------< Extras >-------------------------------------------------------

            ŻŻŻŻŻŻŻŻ

Doesn't the tower remind you of the one seen in the recent "Charlie's 

Angels" movie?



If you stand on the bridge on the SW part of the cliffside path and look to 

the SW, there is a single red light above the water.  Is it Lt. Anders on 

his way in?

<< Update v1.1 >>

It seems unlikely - if you strafe left and right, the light moves as if it's 

suspended in mid-air.  It's more than likely a misplaced entity for 

something from one of the cinematics (the jet fighter, perhaps?).



The tree in the SE corner of the second ruins seems to be ... floating ....  

You can crouch down and see bullets shot from your SMG hit the ground on the 

other side!



Please email me if you locate the Spy Training Manual for this stage.





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.--------------------------------------------------------------------------.

| VII - Websites list                                                      |

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This section includes the URLs of websites that host this FAQ.



GameFAQs               http://www.gamefaqs.com

Action Trip            http://www.actiontrip.com

DLH.Net                http://dlh.net

NeoSeeker              http://www.neoseeker.com

Cheat Happens          http://www.cheathappens.com

Game Guru Mania        http://www.ggmania.com

GamesOver              http://gamesover.com

TrainersCity           http://trainerscity.com

UnityHQ.net            http://www.unityhq.net

** Cheat Code Central does NOT have permission to host this text.  If you 

see this FAQ on this website, please avoid it in the future, as David 

Allison from CheatCC has done this to dozens of other authors, taking their 

FAQs without permission, inserting his website URL into the FAQ, modifying 

their Copyright statements, and then posting them on his site.  Please get 

your FAQs from one of the sites listed above instead!





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| VIII - Credits                                                           |

.--------------------------------------------------------------------------.



Monolith Productions.  Holy cow what a great game!  The facial expressions 

are greatly enhanced by the addition of independent eye movement.  All 

that's left to create completely realistic characters is to improve minute 

facial muscle movements, figure out a way to enhance hair strand animation, 

and apply more detailed textures over the face.



CJayC, for being kind enough to post this FAQ.



The people on the GameFAQs message board, and those credited throughout this 

FAQ for their suggestions and comments.  Thanks to you all!



Thank you for reading my FAQ!  If you find something that isn't covered, 

please let me know!





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